Shibumi
05-28-2008, 01:57
THIS IS A LONG READ. IF YOU'RE LAZY OR SIMPLY DON'T CARE ABOUT A FULL REVIEW OF WHAT'S GOING ON SO FAR THEN MOVE ON. I'M TELLING YOU RIGHT FROM THE START, TLDR MOVE ON IF YOU DON'T WANT TO READ IT
Just thought I'd take the time to post up what I love about this game so far, but be realistic about it and point out what I know is messed up, but I have faith will get worked on.
Since I've started playing AoC since EA, I've logged into wow one time... to tell my guildies how much I loved AoC. I simply have had no desire to play any other game at the moment, except the occasional CoD4 because I can't live without shooting people on a regular basis
Why? Some might say just because its a new game and we all get excited for a short period of time over something, the next thing, etc. but I honestly think that even after the 'omg its finally here' mindset is gone and I'm level 80, I'll still be enjoying this game.
Graphics 8/10
Pro - This game honestly looks amazing to me when the settings are at full. Even at low with a decent resolution this game looks better than most out there. The best part about the graphics, it looks this awesome AND its an mmo. Not usually a very plausible thing these days considering how much strain that is on not only the client, but the server as well. My system might not be 100% up to snuff to play this game until I build my new one (My PC is about 5 years old), but I got a chance to play my account on a RL buddy's comp the other day. And hot damn did it make me want to just roam around and check **** out. Bottom line here, great job on making this game look good.
Con - Not optimized... i've been pulling my hair out this last week tweaking, and messing with my system, my graphics card, overclocking, drivers, etc. etc. etc. The list goes on and I can barely get my performance to budge anything over a 5 FPS difference. I finally find out in a support forum thread that GPU usage of this game even on high full settings is maxing out at 65% on a lot of cards. Whether that's a driver issue, or poor game code not using the most of the system its on, I'm not sure. But I honestly think there will be a patch to greatly improve how much this game uses the graphics card its in. I have faith performance will get a lot better down the line.
Quests 10/10
Pro - I have to say I freaking love all the quests in this game far and above any of the dumb quests I did in wow. Let me tell you, after I leveled up for the first 10 levels there, I was very very very sick of...
"Hey I live here and there's some not so nice people living there, can you go kill 10 of them?" You go kill 10 of them, which seems ridiculous because they're completely harmless and then you get your reward.
AoC is like, "Those *****sons raped and killed my wife, but I'm too old to fight back, how about you go and rip out 140 of their teeth so I can make necklaces of them and bring me the leader's head back on a pike." So you go over there, find these savages with townsfolk on pikes, and chained up tortured to death and you're just disgusted, you decapitate some of them, tear them all a new one and guess freaking what? EVERY TIME YOU KILL ONE YOU GET TEETH. There's not a 10% drop chance for me to get a tooth from each person I kill. There's no way for me to get stuck doing a drop quest that's RIDICULOUS. I can't count the number of times I'd have to go into the wilderness on WoW and have to kill 250 tigers to get 10 tiger pelts. No no no, in AoC when I have to go get 40 crocodile skins... every time I kill a croc I get his skin. Makes sense eh?
And to add to that, the marker system on the map is pretty nice I must admit. Even if I mad click through the quests and don't listen to what they have to say. I can always see where I'm going and what I'm doing if I just take a quick look at my minimap. Makes doing multiple quests a breeze. I'll touch more on this in my UI section.
Grinding is fairly plausible so far as well, I get a pretty good amount of xp from the mobs I'm killing, so far i've noticed it averages out to about 100 kills = my level in xp. That's not to bad for a straight up grind, especially because when I play my GF's HoX I can run into a group and kill 3-4 people at the same time.
Grouping is... well yeah. At first the system turned me off majorly due to the instancing. But when I got used to the idea of it, I got totally cool with it. Now when I'm in a zone and gonna do a hard quest, I just say LF people in OOC chat, get a group and we just pick an instance and click on it. Bam we're in the instance and we go quest. After I got used to the idea of it, I liked it.
Con - Back to grouping... the interface SUCKS. But that kind of goes more along the lines of what I have to say about the UI in general. I'm pretty tired of not being able to find any of my group members on my map even when they're actually on it because the damn dot is so small I can't see it.
Quests... I dont' really have a con here. Uh... Funcom wasted time on voice acting? I know about 95% of out there who listened to our first 5 quests have been mass clicking 1 on every dialogue there-after. Sorry guys, its a great touch to make it more immersive, but the majority of the gaming public is far too impatient. Although occasionally I find myself feeling like slowing down and actually picking my answers... I've come up with some really funny responses. Some of these quests are hilarious sometimes.
I really like how quickly I level, so no con there.
Combat 9/10
Pro - Holy crap I love the combat system. I've been battling for quite a while and I have all my combos memorized finally and I must say that especially when I get into a pvp fight, I'm STILL not doing everything I could possibly doing, I'm always missing something. I absolutely love that there's so much that you can do in a combat situation that you can't possibly be doing it all exactly until you've REALLY mastered combat.
For instance, in an NPC fight I might be like... ok I have super high damage combo on the UL, so I'm going to white dmg fire at the UR and try to coax the npc into putting his shields there. Then as soon as UL is open, WAM unleash hell and fury into him. That's cool, I like that every battle is dynamic in that respect.
I mean, you can make it robot if you really want to, and do... ok, pull with this. Open with this, next do this, if you want to. But I don't. My combo sequence changes all the time depending on the shielding of the NPC, and their location. Meanwhile while you're doing that, you have to pay attention to 10 other things. A, the placement of the mobs so you're most effective. Make sure they're in your cone if you have that ability, you have to drag them around to avoid aggroing other mobs, you can move your own shielding around to avoid damage on one side, or you hit x while you buy yourself some time for your buddy to get there, or use x in a counterattack method.
One of my favorite dynamic situations... You do a combo to a group of 3 guys. Then you go to a large high damage combo, but by the second key press you realize the combo will be wasted on your target because he has like 10% hp left. So you tab to the guy next to him, face him and finish the combo with one swing and BAM huge damage to the guy you just targeted and he dies, and then minor damage to the guy with 10% and he dies too. I love that. Melee combat is a blast. I really can't speak for spell caster combat, I havn't played any of those classes yet. The closest I come to that is a HoX, but that's all melee\spells, not a true spell caster.
Oh and fatalities... they are AWESOME. They still crack me up everytime I see them on the HoX... The ranger ones are pretty boring by now, but still amuse me when they happen unexpectedly . But my melee ones on the ranger are still badass.
Con - Uh... not a whole lot here, just some minor things. Ranged combat 1st person mode is fairly useless in the way it operates at the current moment. Its not a huge con to me, because I don't mind soft targeting my attacks, but it would be nice to have 1st person mode as a plausible option. I wouldn't mind using it occasionally if it wasn't so clunky and had a bigger benefit.
Weird ranges\cones. The only issue I have with melee combat on the cone\range thing is that sometimes when on HoX, I can pull a group of 3 and then slide back to try to get them all close together and in my cone. But for some reason, one of them can stand behind the other guy, and hit me from where he stands, but I can't hit him. I find that very irritating that sometimes his one hander can reach further than my 2 hand edge? That's pretty dumb. Its easily fixed by just moving my character around more to that side so I touch them all, but the npc shouldn't be able to hit me with a shorter weapon and I can't hit him with a bigass weapon.
That's about my only combat gripes. Some of you I know gripe about animations slowing you down and such, and combos being hard to pull off on a moving target, but its kind of glitchy actually. If you complete the combo when the person is in range and in front of you, once you start the animation the damage has been done. Try it sometime. Do a combo to sum1, then right as animation starts, have them sprint away. I garauntee that they get slammed as they're running away.
Again, I have no cons on spell casting, because I haven't played that class yet.
Just thought I'd take the time to post up what I love about this game so far, but be realistic about it and point out what I know is messed up, but I have faith will get worked on.
Since I've started playing AoC since EA, I've logged into wow one time... to tell my guildies how much I loved AoC. I simply have had no desire to play any other game at the moment, except the occasional CoD4 because I can't live without shooting people on a regular basis
Why? Some might say just because its a new game and we all get excited for a short period of time over something, the next thing, etc. but I honestly think that even after the 'omg its finally here' mindset is gone and I'm level 80, I'll still be enjoying this game.
Graphics 8/10
Pro - This game honestly looks amazing to me when the settings are at full. Even at low with a decent resolution this game looks better than most out there. The best part about the graphics, it looks this awesome AND its an mmo. Not usually a very plausible thing these days considering how much strain that is on not only the client, but the server as well. My system might not be 100% up to snuff to play this game until I build my new one (My PC is about 5 years old), but I got a chance to play my account on a RL buddy's comp the other day. And hot damn did it make me want to just roam around and check **** out. Bottom line here, great job on making this game look good.
Con - Not optimized... i've been pulling my hair out this last week tweaking, and messing with my system, my graphics card, overclocking, drivers, etc. etc. etc. The list goes on and I can barely get my performance to budge anything over a 5 FPS difference. I finally find out in a support forum thread that GPU usage of this game even on high full settings is maxing out at 65% on a lot of cards. Whether that's a driver issue, or poor game code not using the most of the system its on, I'm not sure. But I honestly think there will be a patch to greatly improve how much this game uses the graphics card its in. I have faith performance will get a lot better down the line.
Quests 10/10
Pro - I have to say I freaking love all the quests in this game far and above any of the dumb quests I did in wow. Let me tell you, after I leveled up for the first 10 levels there, I was very very very sick of...
"Hey I live here and there's some not so nice people living there, can you go kill 10 of them?" You go kill 10 of them, which seems ridiculous because they're completely harmless and then you get your reward.
AoC is like, "Those *****sons raped and killed my wife, but I'm too old to fight back, how about you go and rip out 140 of their teeth so I can make necklaces of them and bring me the leader's head back on a pike." So you go over there, find these savages with townsfolk on pikes, and chained up tortured to death and you're just disgusted, you decapitate some of them, tear them all a new one and guess freaking what? EVERY TIME YOU KILL ONE YOU GET TEETH. There's not a 10% drop chance for me to get a tooth from each person I kill. There's no way for me to get stuck doing a drop quest that's RIDICULOUS. I can't count the number of times I'd have to go into the wilderness on WoW and have to kill 250 tigers to get 10 tiger pelts. No no no, in AoC when I have to go get 40 crocodile skins... every time I kill a croc I get his skin. Makes sense eh?
And to add to that, the marker system on the map is pretty nice I must admit. Even if I mad click through the quests and don't listen to what they have to say. I can always see where I'm going and what I'm doing if I just take a quick look at my minimap. Makes doing multiple quests a breeze. I'll touch more on this in my UI section.
Grinding is fairly plausible so far as well, I get a pretty good amount of xp from the mobs I'm killing, so far i've noticed it averages out to about 100 kills = my level in xp. That's not to bad for a straight up grind, especially because when I play my GF's HoX I can run into a group and kill 3-4 people at the same time.
Grouping is... well yeah. At first the system turned me off majorly due to the instancing. But when I got used to the idea of it, I got totally cool with it. Now when I'm in a zone and gonna do a hard quest, I just say LF people in OOC chat, get a group and we just pick an instance and click on it. Bam we're in the instance and we go quest. After I got used to the idea of it, I liked it.
Con - Back to grouping... the interface SUCKS. But that kind of goes more along the lines of what I have to say about the UI in general. I'm pretty tired of not being able to find any of my group members on my map even when they're actually on it because the damn dot is so small I can't see it.
Quests... I dont' really have a con here. Uh... Funcom wasted time on voice acting? I know about 95% of out there who listened to our first 5 quests have been mass clicking 1 on every dialogue there-after. Sorry guys, its a great touch to make it more immersive, but the majority of the gaming public is far too impatient. Although occasionally I find myself feeling like slowing down and actually picking my answers... I've come up with some really funny responses. Some of these quests are hilarious sometimes.
I really like how quickly I level, so no con there.
Combat 9/10
Pro - Holy crap I love the combat system. I've been battling for quite a while and I have all my combos memorized finally and I must say that especially when I get into a pvp fight, I'm STILL not doing everything I could possibly doing, I'm always missing something. I absolutely love that there's so much that you can do in a combat situation that you can't possibly be doing it all exactly until you've REALLY mastered combat.
For instance, in an NPC fight I might be like... ok I have super high damage combo on the UL, so I'm going to white dmg fire at the UR and try to coax the npc into putting his shields there. Then as soon as UL is open, WAM unleash hell and fury into him. That's cool, I like that every battle is dynamic in that respect.
I mean, you can make it robot if you really want to, and do... ok, pull with this. Open with this, next do this, if you want to. But I don't. My combo sequence changes all the time depending on the shielding of the NPC, and their location. Meanwhile while you're doing that, you have to pay attention to 10 other things. A, the placement of the mobs so you're most effective. Make sure they're in your cone if you have that ability, you have to drag them around to avoid aggroing other mobs, you can move your own shielding around to avoid damage on one side, or you hit x while you buy yourself some time for your buddy to get there, or use x in a counterattack method.
One of my favorite dynamic situations... You do a combo to a group of 3 guys. Then you go to a large high damage combo, but by the second key press you realize the combo will be wasted on your target because he has like 10% hp left. So you tab to the guy next to him, face him and finish the combo with one swing and BAM huge damage to the guy you just targeted and he dies, and then minor damage to the guy with 10% and he dies too. I love that. Melee combat is a blast. I really can't speak for spell caster combat, I havn't played any of those classes yet. The closest I come to that is a HoX, but that's all melee\spells, not a true spell caster.
Oh and fatalities... they are AWESOME. They still crack me up everytime I see them on the HoX... The ranger ones are pretty boring by now, but still amuse me when they happen unexpectedly . But my melee ones on the ranger are still badass.
Con - Uh... not a whole lot here, just some minor things. Ranged combat 1st person mode is fairly useless in the way it operates at the current moment. Its not a huge con to me, because I don't mind soft targeting my attacks, but it would be nice to have 1st person mode as a plausible option. I wouldn't mind using it occasionally if it wasn't so clunky and had a bigger benefit.
Weird ranges\cones. The only issue I have with melee combat on the cone\range thing is that sometimes when on HoX, I can pull a group of 3 and then slide back to try to get them all close together and in my cone. But for some reason, one of them can stand behind the other guy, and hit me from where he stands, but I can't hit him. I find that very irritating that sometimes his one hander can reach further than my 2 hand edge? That's pretty dumb. Its easily fixed by just moving my character around more to that side so I touch them all, but the npc shouldn't be able to hit me with a shorter weapon and I can't hit him with a bigass weapon.
That's about my only combat gripes. Some of you I know gripe about animations slowing you down and such, and combos being hard to pull off on a moving target, but its kind of glitchy actually. If you complete the combo when the person is in range and in front of you, once you start the animation the damage has been done. Try it sometime. Do a combo to sum1, then right as animation starts, have them sprint away. I garauntee that they get slammed as they're running away.
Again, I have no cons on spell casting, because I haven't played that class yet.