MMOpwn
05-12-2008, 01:48
http://www.blogsmithmedia.com/www.massively.com/media/2008/05/stygianrush.jpg
The latest edition of the regular Age of Conan (http://community.ageofconan.com/) newsletter delves into the fundamentals of the game (http://funcom.cachefly.net/WebFiles/Newsletter/Issue16/). Erling Ellingsen has offered up a pair of weatherman-style videos, talking prospective players through the title's realtime combat system (http://youtube.com/watch?v=dAzH5gmlJF4) and PvP combat (http://youtube.com/watch?v=OL0hyZGpnkw) . Now that we're closing in on launch, the Funcom folks are uncovering and going deeper on higher-end systems. The official site has up a post on constructing a guild city (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2438&table=CONTENT&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue16), the game's constructible element. Those constructions, player-made buildings (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=1096&table=PUBLISH&template=news_features_game&selected=1096&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue16), are the topic of another piece explaining more of the high-end guild game. Another article gives some background on the Poitain area (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2451&table=CONTENT&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue16) of Aquilonia, a fertile land of tall grasses and hardwood forests.
The newsletter also features a developer profile of gameplay designer Per Storløkken (http://www.mmorpg.com/gamelist.cfm?GAME=191&FEATURE=1930&bhcp=1), a preview of the Age of Conan comic book (http://funcom.cachefly.net/WebFiles/Newsletter/comic/AgeofConanComic.pdf) (featuring the Stygian chargers pictured above), a fan-created comic, and screenshots of the aforementioned Potain area (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=frontend.show&func_id=1036&template=inc_images&selected=1036&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue16). Great reading material for a (hopefully) lazy weekend.
Source (http://funcom.cachefly.net/WebFiles/Newsletter/Issue16/)
[via Massively]
The latest edition of the regular Age of Conan (http://community.ageofconan.com/) newsletter delves into the fundamentals of the game (http://funcom.cachefly.net/WebFiles/Newsletter/Issue16/). Erling Ellingsen has offered up a pair of weatherman-style videos, talking prospective players through the title's realtime combat system (http://youtube.com/watch?v=dAzH5gmlJF4) and PvP combat (http://youtube.com/watch?v=OL0hyZGpnkw) . Now that we're closing in on launch, the Funcom folks are uncovering and going deeper on higher-end systems. The official site has up a post on constructing a guild city (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2438&table=CONTENT&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue16), the game's constructible element. Those constructions, player-made buildings (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&func_id=1096&table=PUBLISH&template=news_features_game&selected=1096&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue16), are the topic of another piece explaining more of the high-end guild game. Another article gives some background on the Poitain area (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&template=content&func_id=2451&table=CONTENT&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue16) of Aquilonia, a fertile land of tall grasses and hardwood forests.
The newsletter also features a developer profile of gameplay designer Per Storløkken (http://www.mmorpg.com/gamelist.cfm?GAME=191&FEATURE=1930&bhcp=1), a preview of the Age of Conan comic book (http://funcom.cachefly.net/WebFiles/Newsletter/comic/AgeofConanComic.pdf) (featuring the Stygian chargers pictured above), a fan-created comic, and screenshots of the aforementioned Potain area (http://community.ageofconan.com/wsp/conan/frontend.cgi?func=frontend.show&func_id=1036&template=inc_images&selected=1036&utm_source=newsletter&utm_medium=online&utm_campaign=Clan_of_Conan&utm_content=issue16). Great reading material for a (hopefully) lazy weekend.
Source (http://funcom.cachefly.net/WebFiles/Newsletter/Issue16/)
[via Massively]