Seeford
10-30-2007, 09:58
I've all but quit WoW after playing it for upwards of 5-10 hours a day since release.
I was 18 at the time, and the world was a happy place. I went out, watched movies with friends, met people, got drunk, dated a girl. It was a good place. 2 1/2 years later I'm back to that happy place, but after a sojourn in the lands of the dead, WoW.
I have defended WoW from friends and family too many times to count.
"Social interactions don't necessitate a physical interaction"
"What makes your friends IRL better than my friends IWoW?"
"I get real enjoyment out of playing a game, what makes your enjoyment from a life more fulfilling?"
"I'm learning valuable skills, management, social interaction, market forces (oh yeah AH)"
Yes I was a loser, hell I probably still am, but at least I'm happy with where I am now. I made my own decision, I payed for it, and I don't regret it, I really did learn a lot.
My problem is that my 14 year old cousin has started playing the game. He has no friends, he lies to his parents, cuts school, and is probably pretty close to stealing to play WoW. He was a straight A student before he started playing, his grades have dropped to D's and C's. He had real social skills (albeit still a teenagers stunted and annoying social skills).
We don't let kids in America smoke cigarettes until they're 19, but we give them access to a far more addictive substance, WoW, when they're but a teenager. No wonder they throw their lives away.
The problem with kids in their awkward teenage years is that WoW gives them exactly what they're looking for, acceptance. Even the worst player will find a guild, and if he plays enough and developes a very specific skill set, he might become highly valued in that guild. In the real world what is he? Some kid sprouting hair where it wasn't and cracking his voice every other second. But in this fake world of your manufacture he is Klarbor, slayer of onyxia, class leader of the mages, Champion of the Naaru.
Young teens have no responsibilities and no culpability in America. But they can purchase what I believe to be one of the most addictive substances on the market, social acceptance.
This tree has probably been barked up a million times before. And I'm sure that most people who do agree with me don't check the boards, but I thought I would try to get the message out there.
I was 18 at the time, and the world was a happy place. I went out, watched movies with friends, met people, got drunk, dated a girl. It was a good place. 2 1/2 years later I'm back to that happy place, but after a sojourn in the lands of the dead, WoW.
I have defended WoW from friends and family too many times to count.
"Social interactions don't necessitate a physical interaction"
"What makes your friends IRL better than my friends IWoW?"
"I get real enjoyment out of playing a game, what makes your enjoyment from a life more fulfilling?"
"I'm learning valuable skills, management, social interaction, market forces (oh yeah AH)"
Yes I was a loser, hell I probably still am, but at least I'm happy with where I am now. I made my own decision, I payed for it, and I don't regret it, I really did learn a lot.
My problem is that my 14 year old cousin has started playing the game. He has no friends, he lies to his parents, cuts school, and is probably pretty close to stealing to play WoW. He was a straight A student before he started playing, his grades have dropped to D's and C's. He had real social skills (albeit still a teenagers stunted and annoying social skills).
We don't let kids in America smoke cigarettes until they're 19, but we give them access to a far more addictive substance, WoW, when they're but a teenager. No wonder they throw their lives away.
The problem with kids in their awkward teenage years is that WoW gives them exactly what they're looking for, acceptance. Even the worst player will find a guild, and if he plays enough and developes a very specific skill set, he might become highly valued in that guild. In the real world what is he? Some kid sprouting hair where it wasn't and cracking his voice every other second. But in this fake world of your manufacture he is Klarbor, slayer of onyxia, class leader of the mages, Champion of the Naaru.
Young teens have no responsibilities and no culpability in America. But they can purchase what I believe to be one of the most addictive substances on the market, social acceptance.
This tree has probably been barked up a million times before. And I'm sure that most people who do agree with me don't check the boards, but I thought I would try to get the message out there.