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View Full Version : Retribution Paladin DPS = fun times


Xerkmorre
10-23-2007, 12:59
Hello,

Please feel free to cooborate what I say on the armory.

I have 10k health, 10k armor, 261 resilience, with additional talents giving me 10% reduction in damage against fire, frost, and nature effects (although not important for this question), and an additional 6% reduction against critical strikes against me.

I have spent a few hours in Alterac Valley on the Test Realm recently trying out the new lighting overload (which still is lacking), but that commentary is for another time.

Why can 2 retribution paladins drop me from full health to 0 health in the time span of a hammer of justice (within 6 sec)?

These 2 particular paladins didn't appear to have the "cookie-cutter" last tier and weapons. And to respond to those that say "learn2equipmedalionofthehorde" I only use that item in arena not in regular battlegrounds (because I just don't die that quickly).

I apologize for not having video evidence to back up my claim but I do not routinely video myself getting killed unexpectedly. Is this actually considered balanced gameplay? Is blizzard considering adding another trinket slot? (as it stands now if 2.3 goes live I will need to always equip MOH when I PvP) Or will they reduce the cooldown of the medialion of the horde/alliance to 2 min?

Please feel free to leave objective comments.

Falodin
10-24-2007, 01:04
Well... I can say from experience that even pre-TBC my alliance pally was killing squishy healers in 6 seconds with lucky crits so... yes. Yes it is balanced.

If...

a rogue crit you for every (or almost every hit) during that 6 seconds, you would die
if a mage crit you for every (or almost every hit) during that 6 seconds, you would die
if a warrior crit you for almost every (or every hit) during that 6 seconds, you would die

See where im going with this?

Besides the fact that you had TWO spike damage classes hitting you at once, while stunned, which adds a hefty boost to our DPS.