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View Full Version : Tabula Rasa: October 18th Patch Note


Kody8
10-19-2007, 01:14
Patch 1.0.0.0 was deployed today. New server name are in place:


Orion = US1
Cassiopeia = US2
Centaurus = EU1


Here is an exaustive list coming from the patch note:


Military Surplus stores have been added to Twin Pillars Outpost on Concordia Wilderness, Irendas Panel Colony on Torden Plains, Fort Defiance on Valverde Plateau, and Thunderhead Base on Ligo Thunderhead. They are under construction and not functional.
Fixed bug where clan invitation is lost when the invitee logs off before replying
Fixed some memory leaks
Fixed shredder ammo effects not varying
Fixed the late/missing projectiles from constant fire weapons
Fixed Characters not in a clan can access the Clan interface when another Character on the Account is in a clan
Fixed bug where shot count was not being decremented for multi-shot attacks
Fixed a problem where armor regen rates weren’t consistent after switching gear around.
Added a guard to help prevent action lock states from occurring on the client due to lag & very frequent action requests.
Cache of the Day mission fixed
You will only receive the Crafting tutorial notification the first time you use the crafting station, not the first time anyone in your view does
Force Fields no longer block LOS while destroyed
Fithik should be easier to kill and deal less damage now
Fithik self-destruct explosions do more damage and in a slightly larger radius now
Refuge: Fixed issue with objective 3 that was keeping the mission from completing.
P’reo Das: Added mini-boss in final logos area.
P’reo Das: Fixed graveyard that wasn’t working.
Audio Tweaks
Fixed bug with “Universal Language” Mission not dropping Communicators off of Shield Drones
Completing counter for Neobot kills will now complete the kill count objective for Abyss mission “Twisted Metal.”
Treelurker ability changed from virulent to Sonic damage
Forean prisoners in P’reo Das with no weapons no longer hold their arms out as if they had them
Reduced damage on Strider laser beam ability
Mission: “A Second Chance” – Fixed a bug that caused players to not receive credit for killing the 4th assault spawn.
Mission: “A Second Chance” – Fixed a bug that preventing players from being able to retake the mission if they previously failed.
Mission: “Defusing the Situation” – Fixed a bug that caused party members to not receive credit for deactivating the 2nd bomb.
The "Take All" Crafting button now works.
Reduced health for all Treemites and Necromites to 1/3 of previous values
Set Shield Extender duration to 2 min
Set Shield Extender cooldown to 3 min
Updated Shield Extender skill tooltips
Set Stealth armor effect to 2% per pump per piece
Updated Stealth Armor tooltips
Removed Windup Animations, SFX, and timings for all eight Signature Abilities
Set Bot Construction duration to 4 min on all 5 pump levels
Set cooldown timer on Bot Construction all pumps to 5 min
Updated Bot Construction tooltip descriptions for all pumps
Updated Range on all Sniper abilities, all pump levels to 80m
Multiplied Torque Rifle damage values by 2.5, for all damage type and level
Increased the drop rate of Ammo from Bane from 15% to 25%
Doubled the shopkeeper sell-to price of 149 items of Junk Loot
Increased the range of the Hortimonculus to 20m (was melee, requiring user to stand on corpse)
Increased the duration of Re-Animation to 2m at all pump levels (was 20sec + 10 sec/pump)
Updated Re-Animation tooltips with new duration
Increased the average damage of Cadaver Immolation significantly
Increased the radius of all pump levels of Cadaver Immolation by 5m
Updated Cadaver Immolation tooltips with new damage and radius information
Changed the duration of Bio Augmentation to 4 min (was 2) at all pump levels
Updated Bio Augmentation skill tooltips with new duration information
Improved Carpet Bombing damage by 50% for all pump levels
Updated Carpet Bombing skill tooltips damage description
Doubled the damage done of summoned Reinforcements, all pumps
Changed range of all pumps of Controlled Fission to 60m (was 20m)
Changed range of all pumps of Explosive Nanites to 60m (was 20m)
Increased damage of Crab Mines by 50% for all pump levels
Doubled the run speed of Crab Mines
Increased the Power Regen aura strength for Mech Armor to 2% per piece per skill pump (was 1%)
Updated the Mech Armor skill tooltips with new aura value
Reduced Lightbender damage
Reduced Forean Machina damage
Reduced Hominis Machina damage
Reduced Treemite damage and DoT duration
Reduced Necromite damage and DoT duration
Reduced Treelurker damage
fixed Marshes TOO to require the correct missions for completion of Veteran title
fixed Marshes TOO to require the correct number of Maw kills
fixed Descent: Merricks Merceneries mission to cause the correct NPC to go aggro in course of mission
updated Descent: Moxamillion mission to be clearer about kills required
Abyss “The Penumbra Strain” – Obtain Virus Samples objectives will now complete properly.
Abyss “The Goggles That Do Nothing” – Now has correct mission completer.
Abyss “The Abyss Looks Into You” – Both Branching objective choices now complete correctly.
Thrax Ammo Canisters should now properly respawn on Pools



o Med Packs now use proper icons in the buff tray. o Regeneration Wave now uses the proper icon in the buff tray.


Fixed a spot on Incline where the player could fall out of the map
All maps contain the appropriate logos.
All gates work as designed.
In fluxite mines, the Brann you escort for Making a Run For It (and whom you turn the mission into) will stick around for 30 seconds before running off. Anuj, on the other hand, will not disappear if you keep him alive.
fixes for Marshes Targets of Opportunity mission
Fixed bugs on missions that didn’t have mission level set
Abyss - “The Scorpion King” – Granitour Boss is now dropping mission item properly.
Abyss - “Questioning Authority” – Mission text now states that mission will fail if a specific branch is chosen.
Abyss - “Pipe Down” – Generator #3 now blows up when all three attached pipes are destroyed.
Abyss - “The Twelve Chairs” – Relays #3 and #4 now blow up when attached linker chairs are destroyed.
Abyss - “The Twelve Chairs” – Objective indicators are now set properly.
Abyss - “Prototype” – Thraxus Machina Supersoldier boss now has correct (evil) faction.
Abyss - “Twisted Metal” – Neobot kills will now increment counter properly.
Plateau/Maligo Base - “One Way Trip” – Final dialog objective with Colonel Bosley will now complete correctly.
Abyss - Archeron Post waypoint now working properly.
Fixed an issue while right clicking items in your footlocker not being able to add them to the inventory b/c it said your inventory was full.
Change to Melee attack with weapons not designed for melee:
Players will be able to “pistol whip” or “rifle butt” opponents with their guns.
Damage for these attacks can be significant.
Cost for attacking melee with a gun is that it will damage the gun.
1% damage penalty for each hit
(Current penalty * 0.75%) for each pump placed in melee



Hooked up icons for crafting components:


Fire
Health
Ice
Laser
Mind
Physical
Power
Regen
Sonic
Spirit
Threat
Virulent