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View Full Version : Most poorly designed game of the year award


trsuk
09-27-2007, 02:21
You'd think the first thing they'd do is line up all the beta testers and watch them play the game, one by one. See how they play it, see what they like and don't like and continue to make a general consensus of what is needed and what is not.
Tabula Rasa instead takes the approach of "no need to do that" and copies FANTASY game formulaes and throws in guns. The reason there's never really been a successful gun rpg in HISTORY is because guns are BORING to watch. I'm sorry, but shooting animations only get so interesting. That's why the game needed to be first person shooter style, and then the ability/class choices would make more sense.
Within the first five minutes I was unimpressed. Graphics are dated (yes, many better looking games out there that are years old). The animations weren't anything fun, the battles weren't frenzied and felt more like WoW without auto attack (instead you have to click on them and try to keep your cursor on them, except without the fun of the vicious first person shooter battles where you're jumping around and hiding behind obstacles, etc...)
The game is a flop. There's no fun to be had anywhere (for me). If a game can't capture my attention in the first two hours, then it's a waste of my time. If I spend 60 dollars on a game, and I can't enjoy myself IMMEDIATELY... then it was a 20 dollar game and I got jacked. Today's standards for games should be SO high and this game's production values are SO low. Whoever was head of production was a real idiot, and has never played a FUN gun game before.
I was really hoping for planetside with base capturing, etc and with a twist (aliens and checkpoints). I'm really disapointed right now, what game am I going to play to entertain myself for the next couple months?! :)
The big thing with game design is creating content that creates content! First person shooter rpg would be brilliant, since first person battles are always unique experiences most of the time, and thus they create new content on their own. A system limited like tabula's is just going to spell eternal boredom.