YeaHof
09-27-2007, 02:18
OGaming: Why was the original version of the game scrapped?
RG: Our original idea for the look and feel of Tabula Rasa was “too original.” What I mean by that is it was very “unfamiliar.” We had unfamiliar player statistics, unfamiliar player clothing, unfamiliar player equipment. It all added up to a world that even we, the developers, could not relate to in an empathetic way. We did not desire to embody the characters we created.
Welcome to the Dark Ages. With this kind of thinking, I guess we should expect to be playing the exact same games 50 years from now, just with better graphics.
Creative: resulting from originality of thought, expression, etc.; imaginative: creative writing.
I guess the big companies can't have their designers being "too creative." What a shame.
RG: Our original idea for the look and feel of Tabula Rasa was “too original.” What I mean by that is it was very “unfamiliar.” We had unfamiliar player statistics, unfamiliar player clothing, unfamiliar player equipment. It all added up to a world that even we, the developers, could not relate to in an empathetic way. We did not desire to embody the characters we created.
Welcome to the Dark Ages. With this kind of thinking, I guess we should expect to be playing the exact same games 50 years from now, just with better graphics.
Creative: resulting from originality of thought, expression, etc.; imaginative: creative writing.
I guess the big companies can't have their designers being "too creative." What a shame.