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View Full Version : Reputation Grindin-tips and hints(VERY LONG)


MMOMaven Admin
11-10-2006, 11:37
Here, is basically All i know and would like to pass on, I know it would have been nice having something similar to this when I was knew to the game, because it may seem irrelevant but, the items you get WILL help you and other people out a big deal well ENJOY!




Introduction

The wonderful world of reputation. Welcome to it and enjoy your very long stay. This guide is to inform you of the many repeatable ways for you to gain reputation. Just be aware that many of these factions take quite awhile to gain their favor, thankfully, the rewards are well worth the effort.

In addition, you can't shortcut and get someone else with the reputation to buy the pattern/recipe/item for you, as they are always Bind on Pickup. However, the item produced from professions are usually Bind on Equip.


Why bother?

Now that I probably dissuaded you from getting reputation by telling you it takes a very long time to get, there are some very nice rewards. You can get the almighty +15 agi enchant to weapons, very nice fire resist gear , or some decent shoulder enchants. So look forward to those rewards while grinding out every last bit of reputation you can get.

Need to Know's

Now for the numbers. There are many levels of reputation and each level requires a different amount of reputation points to get through to the next level, or in some cases the next lower level. They are as follows:

Hated: 36000
Hostile: 3000
Unfriendly: 3000
Neutral: 3000
Friendly: 6000
Honored: 12000
Revered: 21000
Exalted: 1000

The above numbers are how many points are in each level of reputation and are listed from the lowest (Hated) to the highest (Exalted). For example, if you are at the bottom of Friendly, you need 6000 points to get up to Honored, while
you would need 18000 to get up to Revered.

There are two ways to gain or lose reputation with each faction. Either by killing mobs that are aligned with or against that faction, or by doing quests. Both have various rules which affect when and how you get reputation for the factions.

Mobs can give a wide range of reputation depending on many factors. They are whether or not that mob is a named, boss, elite, or just normal. Normal and elite mobs tend to give 5 reputation per kill while named and bosses can give anywhere from 25 to 500 per kill and even higher, although they are usually harder to grind off of. All mobs do have the same rule (unless specified in the sections below). Non-Elite mobs will stop giving reputation when you hit Honored, elites stop giving reputation when you hit Revered, and elite bosses stop giving reputation when you get up to Exalted. Level only comes into play when you become a much higher level than the mob is. Green mobs still give full reputation, however, grey mobs will only give 1 per kill.

Quests are a nice source of reputation but they also have a limiting factor to it with level. Yellow and above are always 100%. Green and below depends on exactly what level you are in relation to the quest level. You can be up to 5 levels higher then the quest level and still get 100% reputation. After that, you lose 20% of the rep per level, down to a minimum of 10%.

Quests along with some mobs give an additional bonus of spill over. For example, doing a quest for one faction, such as Darnassus, will give half the reputation to Ironforge, Gnomergan, and Stormwind as well. So if the Darnassus quest gave 200 reputation, the other three would get 100 reputation. This is true for any of the factions in Alliance, Horde, or Steamweedle Cartel. However, this only occurs for as long as you are under half way through Revered. From the previous example, if you were over half way through Revered with Ironforge, you wouldn't get any reputation with them through spill over. The repeatable quests, as nice as they are, don't give any spill over either. As an additional point, this reputation gain will not be shown in your chat logs, only the main faction you get points with will show.

Also, be aware that the human racial, diplomacy, is disregarded for any numbers given. So if you are a human, you get an extra 10% on all reputation gains. The skill has no affect on reputation losses.


BasicsThis section deals with each faction specifically with ways to gain their favor and what rewards (if any) there are. Any method that is used for the entire group (Alliance, Horde, or Steamweedle Cartel) will be shown in the mai section instead of listing it every time for every faction in that group.

There is one universal reward at Honored. At this level, all vendors of that faction will give you a 10% discount on their goods. A very nice bonus to have.

Many of the rewards are various patterns that are used by your professions. The required skill level listed with the rewards are only what is needed to learn the pattern or whatever it is, not what is needed to use it, unless it is an engineering item.



Alliance

The only other reputation bonus you get with any of the Alliance factions is the ability to use other races mounts. You need to be Exalted to be able to do this though. For example, a Night Elf could use a horse if they get Exalted with Stormwind and buy the needed mount and training. Of course, the same Night Elf can use a tiger even if they were only Friendly with Darnassus, as that is their own race's faction.

The mounts do have a race restriction to them though. Night Elves and Humans can ride tigers, horses, and rams. Dwarves and Gnomes can ride tigers, horses, rams, and mechanostriders.

The runecloth repeatable quest is slightly hidden, but is easy enough to get. The quest giver is by the tailoring merchants in each town (ask a guard for the exact location) except for Gnomes, who is located in the room to the left of the tram entrance in Ironforge. The quest is pretty simple, they each ask for 60 pieces of wool, silk, and mageweave. Once these quests are complete, they will ask for 60 pieces of runecloth. Once that is all done, you can hand in 20 runecloth for 50 reputation per turn in. This is a level 55 quest.

In Alterac Valley, every quest you turn in will also get you 10 reputation with Ironforge. The quests that are in bundles of 5 will give 50 reputation. Oddly enough, they all give spillover to the other factions as well. It may not seem like much, but when every player looted can easily get you 100 reputation at least, it adds up very, very quickly.



-----------
{Darnassus}
-----------

The main quest hubs for Darnassus faction are in Teldrassil, Darkshore, and Feralas. Beyond that, there are very few quests that give reputation with them. The rest must be relied on their repeatable quests.

Pristine Yeti Hide's are apparently worth a lot to Pratt McGrubben of Feathermoon Hold. You must first complete the first two parts of his quest to gather yeti hides. After this, you can get the Pristine Yeti Hide off of the Rage Scar Yeti's whom you killed for his second quest. Right-clicking the hide will start the quest for you. The first turn in will net you 100 reputation while every other turn in will get you 25. This quest is level 48.

This quest starts with Arch Druid Fandral Staghelm in Darnassus. He asks you to go to Un'Goro Crater and collect 20 Un'Goro Soil for him. It is mostly found in dirt patches on the ground, but the mobs can drop some as well. After getting it, head back to turn them in to Jenal. Go back to speak with the Arch Druid and then to Mathrengyl Bearwalker. Now you get to collect more Un'Goro Soil. You need 2 soil, a seed, and the seed pouch (which has a 10 minute cooldown). Use the pouch and you'll get a random herb, hopefully Morrowgrain. When you get 10, bring them to Mathrengyl. You can continue the quest here, getting 50 reputation every turn in and is level 55, or you can continue it in Feathermoon Hold. Speak to the Innkeeper there and then go to Quintis Jonespyre in Feathermoon. He asks for 5 Morrowgrain per turn in which gives 25 reputation a turn in as a level 55 quest.



-------------------
{Gnomeregan Exiles}
-------------------

There really aren't many Gnome quests floating around, although many Dwarf
quests give reputation with them as well. Gnomeregan quests are pretty much
all they have. This faction relies heavily on spill over. They do, however,
still have the runecloth hand ins.



-----------
{Ironforge}
-----------

There are quite a few quests for Ironforge. Most of them are in Dun Morogh and Loch Modan. The others are scattered around the world.

In Alterac Valley, every quest you turn in will also get you 10 reputation with Ironforge. The quests that are in bundles of 5 will give 50 reputation. It may not seem like much, but when every player looted can easily get you 100 reputation at least, it adds up very, very quickly.



-----------
{Stormwind}
-----------

Human quests are practically everywhere. Elwynn Forest, Duskwood, Redridge, Westfall, Hillsbrad Foothills, Arathi Highlands, and Wetlands are all full of quests for Stormwind. In addition to the plethora of quests, they have repeatable quests you can do.

Lost Supplies is a level 40 quest over in the Swamp of Sorrows. It starts from crates along the northern part of the zone (can usually get one from the north west area). After you get the supplies, head on over to Netherguarde Keep in the Blasted Lands and turn the quest in to Quartermaster Lungertz. Each turn in will give 25 reputation.



Horde
The only other reputation bonus you get with any of the Horde factions is the ability to use other races mounts. You need to be Exalted to be able to do this though. For example, a Tauren could use a wolf if they get Exalted with Orgrimmar and buy the needed mount and training. Of course, the same Tauren can use a kodo even if they were only friendly with Thunder Bluff, as that is their own race's faction.

The mounts also have some race restrictions to them. Orcs, Trolls, and Undead can ride on an undead horse, raptor, kodo, and wolf. Tauren are only able to ride on a kodo and a wolf.

The runecloth repeatable quest is slightly hidden, but is easy enough to get. The quest giver is by the tailoring merchants in each town (ask a guard for the exact location) except for Trolls, who is located in the Valley of Spirits in Orgrimmar. The quest is pretty simple, they each ask for 60 pieces of wool, silk, and mageweave. Once these quests are complete, they will ask for 60 pieces of runecloth. Once that is all done, you can hand in 20 runecloth for 50 reputation per turn in. This is a level 55 quest so you will always get 50 rep per hand in.

In Alterac Valley, every quest you turn in will also get you 10 reputation with Orgrimmar. The quests that are in bundles of 5 will give 50 reputation. Oddly enough, they all give spillover to the other factions as well. It may not seem like much, but when every player looted can easily get you 100 reputation at least, it adds up very, very quickly.



-----------------
{Darkspear Tribe}
-----------------

There aren't many troll quests around, so you will be relying on spill over for the most part with them. They have no other repeatable quest, so you must do runecloth turn ins.



-----------
{Orgrimmar}
-----------

There are many Orc quests throughout the lands. Some of these include Orgrimmar, Hammerfall, and Crossroads. As a bonus, they have a repeatable quest aside from runecloth.

To start the quest, you must find Chen's Empty Keg (can usually grab one by one of the quillboar camps). The Keg is handed in Brewmaster Drohn in Ratchet. You get a quest to gather 5 Savannah Lion Tusks, 5 Plainstrider Kidneys, and 1
Thunder Lizard Horn. Once done, return to him and he asks for 5 Lightning Glands, 1 Thunderhawk Saliva, and 1 Kodo Liver. This is the repeatable portion and every turn in you do will get you 50 reputaion and this is a level 24 quest.



---------------
{Thunder Bluff}
---------------

Tauren quests can be found pretty much anywhere orc quests are to be found. They also have the extremely evil Morrowgrain repeatable quest.

Pristine Yeti Hide's are apparently worth a lot to Jangdo Swiftstrider of Camp Mojache in Feralas. You must first complete the first two parts of his quest to gather yeti hides. After this, you can get the Pristine Yeti Hide off of the Rage Scar Yeti's whom you killed for his second quest. Right-clicking the hide will start the quest for you. The first turn in will net you 100 reputation while every other turn in will get you 25. This quest is level 48.

This quest starts with Arch Druid Hamuul Runetotem in Thunder Bluff. He asks you to go to Un'Goro Crater and collect 20 Un'Goro Soil for him. It is mostly found in dirt patches on the ground, but the mobs can drop some as well. After getting it, head back to turn them in to Ghede. Go back to speak with the Arch Druid and then to Bashana Runetotem. Now you get to collect more Un'Goro Soil. You need 2 soil, a seed, and the seed pouch (which has a 10 minute cooldown). Use the pouch and you'll get a random herb, hopefully Morrowgrain. When you get 10, bring them to Bashana. You get 50 reputation every turn in and is level 55.



-----------
{Undercity}
-----------

There aren't many undead towns in the game, but Tarren Mill has a load of quests for you to complete that give reputation with them. Unfortunately, they have no repeatable quests, so you will be forced to rely on runecloth to get that undead mount.



Neutral

These are the factions for the Battlegrounds. Each side has the same rewards and the same way to get reputation, which is why I am grouping them together. Because the battlegrounds are tiered, the quest levels vary from each tier, but they are all set up so you will get the full reputation from the quest regardless of your level.

Every battleground can be joined from the three main towns of each side as well as where the battleground is actually located. You can only get the rewards at the battleground, though.

All the battlegrounds have a repeatable quest for them to do. You can get and hand in these quests at any of the battlegrounds or at Ironforge/Orgrimmar. Every battleground you win, you will get 3 marks of honor for that battleground. For every battleground you lose, you will get 1 mark of honor. These can be handed in for additional reputation.

One of the quests involves handing in 3 marks of honor for all three battlegrounds. This quest will net you 150 reputation with Warsong Gulch, 150 reputation with Arathi Basin, and 200 reputation with Alterac Valley the first time and 100 reputation with Warsong Gulch, 100 reputation with Arathi Basin, and 150 reputation with Alterac Valley every other time. Doing it this way results in more reputation then just handing in the marks to each battleground seperately.



----------------
{Alterac Valley}
----------------

This one is located in Alterac Mountains for both sides. The Alliance entrance is in a cave in the middle south part of the map, between two of those large hills. The Horde entrance is in a cave north and very slightly east of Tarren Mill. The Alliance faction is known as the Stormpike Guard while the Horde faction is called the Frostwolf Clan. This is an epic 40v40 battleground where the mission is to slay the enemy's general. You can start this battleground at level 51.

Reputation is found everywhere in here. The enemy's mobs only give 5 reputation a kill except for the captain, who gives 125 reputation if your captain is still alive. If not, you get 0. Killing their general will get you 350 reputation. Killing enemy players will also get you 1 reputation per kill as long as you are on their aggro list when they die. Also, every time you destroy an enemy tower, you get 12 reputation.

There are a wide variety of quests located in your main base. Completing them will get you and everyone else in the battleground the reputation. 20 Armor Scraps are worth 1 reputation, as is 1 Storm Crystal/Stormpike Soldier's Blood. The supplies quest will get you 2 reputation if its from the mine near your base, and 10 if its from the enemy's mine. You can also rescue three wing commanders from the enemy's base and they will run to your own base. Once there, you can give them medals/flesh. Solider medal/flesh are worth 1 reputation, Lieutenant medal/flesh are worth 2 reputation, and Commander medal/flesh are worth 5 reputation.

When you win or lose the battleground, you get some bonus reputation for the condition your side is in. You get 12 reputation for every tower that hasn't been destroyed and another 125 reputation if your captain is still alive. Handing in 3 Alterac Valley Marks of Honor will get you 150 reputation the first time, and then 100 every other time.

The rewards here are mostly centered around being level 60 and they can be purchased near your side's entrance in Alterac Mountains.


Friendly
~~~~~~~~

Alterac Heavy Runecloth Bandage
Requires First Aid (225)
Use: Heals 2000 damage over 8 sec. May only be used in Alterac Valley.

Battle Tabard
Tabard

Bottled Alterac Spring Water
Use: Restores 4410 mana over 30 sec. Also increases Spirit by 10 for 10 min.

Superior Healing Draught
Requires level 35
Use: Restores 560 to 720 health. May only be used in Alterac Valley.

Superior Mana Draught
Requires level 35
Use: Restores 560-720 mana. May only be used in Alterac Valley.


Honored
~~~~~~~

Alterac Manna Biscuit
Requires level 51
Use: Restores 4410 health and 4410 mana over 30 sec.

Cloth Girdle
Waist Cloth
48 Armor
+11 Sta
+10 Int
+5 Frost Resistance
Requires Level 55
Equip: Increases damage and healing done by magical spells and effects
by up to 18.

Ice Threaded Arrow
Arrow
Adds 16.5 DPS
Requires Level 51

Ice Threaded Bullet
Bullet
Adds 16.5 DPS
Requires Level 51

Leather Girdle
Waist Leather
95 Armor
+11 Str
+10 Agi
+15 Sta
+5 Frost Resistance
Requires Level 55

Mail Girdle
Waist Mail
199 Armor
+12 Agi
+12 Sta
+12 Int
+5 Frost Resistance
Requires Level 55

Major Healing Draught
Requires Level 45
Use: Restores 980 to 1260 health. May only be used in Alterac Valley.

Major Mana Draught
Requires Level 45
Use: Restores 980 to 1260 mana. May only be used in Alterac Valley.

Plate Girdle
Waist Plate
353 Armor
+18 Str
+7 Agi
+8 Sta
+5 Frost Resistance
Requires Level 55

Sage's Cloak
Back
43 Armor
+11 Sta
+5 Frost Resistance
Requires Level 55
Equip: Increases damage and healing done by magical spells and effects by up to 14.

Sage's Pendant
Neck
+10 Sta
+10 Int
Requires Level 55
Equip: Restores 4 mana per 5 sec.

Soldier's Cloak
Back
43 Armor
+11 Sta
+5 Frost Resistance
Requires Level 55
Equip: +24 Attack Power.

Soldier's Pendant
Neck
+15 Sta
Requires Level 55
Equip: +18 Attack Power.


Revered
~~~~~~~

Battle Standard
Use: Place a Battle Standard with 1500 health that increases the damage of all party members that stay within 45 yards of the Battle Standard by 10%. Lasts 2 min. May only be used in Alterac Valley.

Crackling Staff
Staff
138 - 207 damage 3.10 speed
55.6 DPS
+25 sta
+16 int
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 15.

Frostbite
One-Hand Axe
80 - 150 dmg 2.70 speed
42.6 DPS
+15 str
Requires Level 60
Horde Only

Glacial Blade
Dagger
53 - 100 damage 1.80 speed
42.5 DPS
+10 agi
Requires Level 60
Chance on hit: Blasts a target for 45 frost damage.

Gnoll Skin Bandolier
16 Slot Ammo Pouch
Requires Level 55
Equip: Increases ranged attack speed by 15%.

Harpy Hide Quiver
16 Slot Quiver
Requires Level 55
Equip: Increases ranged attack speed by 15%.

Stormstrike Hammer
One-Hand Mace
80 - 150 damage 2.70 speed
42.6 DPS
+15 str
Requires Level 60
Alliance Only


Exalted
~~~~~~~

Don Julio's Band
Finger
+11 Sta
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.
Equip: +16 Attack Power.

Don Rodrigo's Band
Finger
+7 Sta
Requires Level 60
Equip: Imprves your chance to get a critical strike with spells by 1%.
Equip: Decreases the magical resistances of your spell targets by 20.

Horn of the Frostwolf Howler
Use: Summons and dismisses a rideable Horn of the Frostwolf. This is a very fast mount.
Horde Only

The Immovable Object
Shield
2468 Armor
44 Block
+15 Sta
Requires Level 60
Equip: Increases the block value of your shield by 27.

Lei of the Lifegiver
Off-Hand
Requires Level 60
Equip: Increases healing done by spells and effects by up to 53.
Equip: Restores 3 mana per 5 sec.

The Lobotomizer
One-Hand Dagger
59 - 111 dmg 1.80 speed
47.2 DPS
Requires Level 60
Chance on hit: Wounds the target for 200 to 300 damage and lowers intellect of target by 25 for 30 sec.

Stormpike Battle Charger
Use: Summons and dismisses a rideable Stormpike Battle Charger. This is a very fast mount.
Alliance Only

Therazane's Touch
Off-Hand
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 33.

Tome of Arcane Domination
Off-Hand
Requires Level 60
Equip: Increases damage done by Arcane spells and effects by up to 34.
Equip: Restores 3 mana per 5 sec.

Tome of Fiery Arcana
Off-Hand
Requires Level 60
Equip: Increases damage done by Fire spells and effects by up to 40.

Tome of Shadow Force
Off-Hand
+8 Sta
Requires Level 60
Equip: Increases damage done by Shadow spells and effects by up to 34.

Tome of the Ice Lord
Off-Hand
+9 Int
Requires Level 60
Equip: Increases damage done by Frost spells and effects by up to 34.

The Unstoppable Force
Two-Hand Mace
175 - 295 dmg 2.80 speed
61.4 DPS
+19 Str
+15 Sta
Requires Level 60
Equip: Improves your chance to get a critical strike by 2%.
Chance on hit: Stuns target for 1 second.


--------------
{Arathi Basin}
--------------

Located in cosy Arathi Highlands. The Alliance entrance is right in their base of Refuge Point. The Horde's entrance is directly north of their town of Hammerfall. The Alliance's team is The League of Arathor and the Horde's side is The Defilers. The goal in this battleground is to gain 2000 resources before the enemy does in this 15v15 match. This is accomplished by capturing one of five flags. Once it is captured, the team that owns it will gradually get resources from that point. The more flags you have, the faster you gain resources. You can start this battleground at level 20.

Reputation is gained as you get resources. You get 10 reputation for every 200 resources your side collects. As well, you can hand in 3 Arathi Basin Marks of Honor for 100 reputation the first time, and 50 for every other time.

At this Battleground, you will only be able to see the armor set that you can use. However, everyone can see all of the non-armor rewards. As well, the item level requirements span multiple levels for the same item here (you only see the items for your level), so I will be combining each item into one. For example, at the lowest level an item gives 2 Sta, but at its highest it gives 10 Sta, you would see 2-10 Sta for its stats. The highest level items also form a set, of which I will list the set bonuses at the end. Also, the Alliance and Horde have different names for their items, so I will list the Alliance name first followed by the Horde name, if it is different, in square brackets.


Friendly
~~~~~~~~

Highlander's Bandage [Defiler's Bandage]
Requires First Aid (125-225)
Requires Level 25-45
Use: Heals 640-2000 damage over 8 sec. May only be used in Arathi Basin.

Highlander's Ration [Defiler's Ration]
Requires Level 35-45
Use: Restores 1608-2148 health and 3306-4410 mana over 30 sec. May only be
used in Arathi Basin.

Superior Healing Draught
Requires level 35
Use: Restores 560 to 720 health. May only be used in Arathi Basin.

Superior Mana Draught
Requires level 35
Use: Restores 560-720 mana. May only be used in Arathi Basin.

Talisman of Arathor [Defiler's Talisman]
Trinket
Requires Level 28-58
Use: Absorbs 248-495 to 302-605 physical damage. Lasts 15 sec.


Honored
~~~~~~~

Highlander's Chain Girdle [Defiler's Chain Girdle]
Waist Leather-Mail
61-208 Armor
+5-10 Sta
Classes: Hunter, Shaman
Requires Level 28-58
Equip: Improves your chance to get a critical strike by 0-1%.
Equip: +24-34 Attack Power.

Highlander's Cloth Girdle [Defiler's Cloth Girdle]
Waist Cloth
88-150 Armor
+4-7 Sta
+3-6 Int
Classes: Priest, Mage, Warlock
Requires Level 28-58
Equip: Improves your chance to get a critical strike with spells by 0-1%.
Equip: Increases damage and healing done by magical spells and effects by up to 11-14.

Highlander's Lamellar Girdler
Waist Mail-Plate
236-369 Armor
+11-15 Str
+4-6 Sta
+5-10 Int
Classes: Paladin
Requires Level 28-58
Equip: Improves your chance to get a critical strike by 0-1%.

Highlander's Leather Girdle [Defiler's Leather Girdle]
Waist Leather
91-159 Armor
+4-7 Sta
Classes: Druid, Rogue
Requires Level 28-58
Equip: Improves your chance to get a critical strike by 0-1%.
Equip: +24-34 Attack Power.

Highlander's Lizardhide Girdle [Defiler's Lizardhide Girdle]
Waist Leather
91-159 Armor
+4-7 Sta
+12-17 Int
Classes: Druid, Rogue
Requires Level 28-58
Equip: Improves your chance to get a critical strike with spells by 0-1%.

Defiler's Mail Girdle
Waist Leather-Mail
61-208 Armor
+5-10 Sta
+12-17 Int
Classes: Hunter, Shaman
Requires Level 28-58
Equip: Improves your chance to get a critical strike with spells by 0-1%.

Highlander's Plate Girdle [Defiler's Plate Girdle]
Waist Plate
128-369 Armor
+12-17 Str
+5-10 Sta
Classes: Paladin, Warrior
Requires Level 28-58
Equip: Improves your chance to get a critical strike by 0-1%.


Revered
~~~~~~~


Highlander's Chain Greaves [Defiler's Chain Greaves]
Feet Leather-Mail
74-255 Armor
+8-15 Agi
+8-16 Sta
+0-8 Int
Classes: Hunter, Shaman
Requires Level 28-58
Equip: Run speed increased slightly.

Highlander's Cloth Boots [Defiler's Cloth Boots]
Feet Cloth
+84-161 Armor
+8-16 Sta
+0-8 Int
Classes: Priest, Mage, Warlock
Requires Level 28-58
Equip: Run speed increased slightly.
Equip: Increases damage and healing done by magical spells and effects by up to 7-12.

Highlander's Lamellar Greaves
Feet Plate
157-452 Armor
6-14 Str
6-12 Agi
4-8 Sta
4-8 Int
Classes: Paladin
Requires Level 28-58
Equip: Run speed increased slightly.

Highlander's Leather Boots [Defiler's Leather Boots]
Feet Leather
104-181 Armor
+7-12 Agi
+8-16 Sta
Classes: Druid, Rogue
Requires Level 28-58
Equip: Run speed increased slightly.
Equip: +0-16 Attack Power.

Highlander's Lizardhide Boots [Defiler's Lizardhide Boots]
Feet Leather
104-181 Armor
+5-8 Agi
+8-16 Sta
+4-8 Int
Classes: Druid, Rogue
Requires Level 28-58
Equip: Run speed increased slightly.
Equip: 0-16 attack power.

Defiler's Mail Greaves
Feet Leather-Mail
74-255 Armor
+8-15 Agi
+8-16 Sta
+0-8 Int
Classes: Hunter, Shaman
Requires Level 28-58
Equip: Run speed increased slightly.

Highlander's Plate Greaves [Defiler's Plate Greaves]
Feet Plate
157-452 Armor
+6-14 Str
+6-12 Agi
+6-12 Sta
Classes: Paladin, Warrior
Requires Level 28-58
Equip: Run speed increased slightly.


Exalted
~~~~~~~

Cloak of the Honor Guard [Deathguard's Cloak]
Back
50 Armor
+5 Agi
+11 Sta
Requires Level 60
Equip: +34 Attack Power.

Highlander's Chain Pauldrons [Defiler's Chain Pauldrons]
Shoulder Mail
312 Armor
+5 Str
+18 Agi
+18 Sta
+17 Int
Classes: Hunter, Shaman
Requires Level 60

Highlander's Epaulets [Defiler's Epaulets]
Shoulder Cloth
185 Armor
+18 Sta
+17 Int
Classes: Priest, Mage, Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 12.
Equip: Restores 4 mana per 5 sec.

Highlander's Lamellar Spaulders
Shoulder
553 Armor
+18 Str
+17 Agi
+15 Sta
+10 Int
Classes: Paladin
Requires Level 60

Highlander's Leather Shoulders [Defiler's Leather Shoulders]
Shoulder
258 armor
18 agi
17 sta
Classes: Druid, Rogue
Requires Level 60
Equip: +30 Attack Power.

Highlander's Lizardhide Shoulders [Defiler's Lizardhide Shoulders]
Shoulder Leather
258 Armor
+12 Agi
+17 Sta
+12 Int
Classes: Druid, Rogue
Requires Level 60
Equip: +30 Attack Power.

Highlander's Mail Pauldrons [Defiler's Mail Pauldrons]
Shoulder Mail
312 Armor
+11 Str
+10 Agi
+18 Sta
+17 Int
Classes: Hunter, Shaman
Requires Level 60

Highlander's Plate Spaulders
Shoulder Plate
553 Armor
+18 Str
+17 Agi
+20 Sta
Classes: Paladin, Warrior
Requires Level 60

Ironbark Staff
Staff
136 - 243 dmg 3.40 speed
55.8 DPS
100 Armor
+19 Sta
+10 Int
Requires Level 60
Equip: Improves your chance to get a critical strike with spells by 2%.
Equip: Increases damage and healing done by magical spells and effects by up to 41.

Sageclaw
One-Hand Dagger
46 - 96 dmg 1.70 speed
41.7 DPS
40 Armor
+8 Sta
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 30.
Equip: Improves your chance to get a critical strike with spells by 1%.


SETS
~~~~

The Highlander's Determination [The Defiler's Determination]
Classes: Hunter, Shaman
2 Pieces: +5 Sta.
3 Pieces: Improves your chance to get a critical strike by 1%.

The Highlander's Fortitude [The Defiler's Fortitude]
Classes: Hunter, Shaman
2 Pieces: +5 Sta.
3 Pieces: Improves your chance to get a critical strike by 1%.

The Highlander's Intent [The Defiler's Intent]
Classes: Priest, Mage, Warlock
2 Pieces: +5 Sta.
3 Pieces: Improves your chance to get a critical strike with spells by 1%.

The Highlander's Purpose [The Defiler's Purpose]
Classes: Druid, Rogue
2 Pieces: +5 Sta.
3 Pieces: Improves your chance to get a critical strike by 1%.

The Highlander's Resolution [The Defiler's Resolution]
Classes: Paladin, Warrior
2 Pieces: +5 Sta.
3 Pieces: Improves your chance to get a critical strike by 1%.

The Highlander's Resolve
Classes: Paladin
2 Pieces: +5 Sta.
3 Pieces: Improves your chance to get a critical strike by 1%.

The Highlander's Will [The Defiler's Will]
Classes: Druis, Rogue
2 Pieces: 5 Sta.
3 Pieces: Improves your chance to get a critical strike with spells by 1%.



---------------
{Warsong Gulch}
---------------

This battleground is located slightly west of The Barrens entrance in Ashenvale for Alliance and in the northwest part of The Barrens for Horde. The Alliance faction is the Silverwing Sentinels, and the Horde faction is Warsong Outriders. This battleground is a game of capture the flag and its a 10v10. First team to capture the flag 3 times wins. You can join this battleground starting at level 10.

since you win this BG by capturing flags, its natural you get reputation when you capture it. You will get 35 reputaiton per capture. In addition, you can hand in 3 Warsong Gulch Marks of Honor for 100 reputation the first time and 50 reputation every other time.

This BG has a vast number of rewards spread out across many levels. The item level requirements span multiple levels for the same item here (you only see the items for your level), so I will be combining each item into one. For example, at the lowest level an item gives 2 Sta, but at its highest it gives 10 Sta, you would see 2-10 Sta for its stats. Also, the Alliance and Horde have different names for their items, so I will list the Alliance name first followed by the Horde name, if it is different, in square brackets.


Friendly
~~~~~~~~

Rune of Perfection
Trinket
+4-7 Sta
Requires Level 20-40
Classes: Warlock, Mage, Shaman, Druid, Priest
Equip: Decreases the magical resistance of your spell targets by 10-20.

Rune of Duty
Trinket
+4-7 Sta
Requires Level 20-40
Classes: Rogue, Warrior, Hunter, Paladin
Equip: Restores 2 health per 5 sec.

Superior Healing Draught
Requires level 35
Use: Restores 560 to 720 health. May only be used in Warsong Gulch.

Superior Mana Draught
Requires level 35
Use: Restores 560 to 720 mana. May only be used in Warsong Gulch.

Warsong Gulch Bandage
Requires First Aid (125-225)
Requires Level 25-45
Use: Heals 640-2000 damage over 8 sec. May only be used in Warsong Gulch.

Warsong Gulch Ration
Requires Level 35-45
Use: Restores 1608-2148 health and 3306-4410 mana over 30 sec. May only be
used in Warsong Gulch.


Honored
~~~~~~~

Caretaker's Cape
Back
20-45 Armor
+4-11 Sta
+2-8 Spi
Requires Level 18-58
Equip: Increases healing done by spells and effects by up to 9-26.

Lorekeeper's Ring
+2-8 Sta
Requires Level 18-58
Equip: Increases damage and healing done by magical spells and effects up to 5-14.
Equip: Restores 2-4 mana per 5 sec.

Major Healing Draught
Requires Level 45
Use: Restores 980 to 1260 health. May only be used in Warsong Gulch.

Major Mana Draught
Requires Level 45
Use: Restores 980 to 1260 mana. May only be used in Warsong Gulch.

Protector's Band
+4-12 Str
+4-11 Agi
+2-8 Sta
Requires Level 18-58

Warsong Gulch Ration
Requires level 25-45
Use: Restores 1074-2148 health and 2202-4410 mana over 30 sec. May only be used in Warsong Gulch.

Sentinel's Medallion
+6-15 Agi
+2-10 Sta
Requires Level 28-58


Revered
~~~~~~~

Lorekeeper's Staff
Staff
45 - 69 (125 - 188) dmg 2.90 speed
19.7-54.0 DPS
+8-21 Sta
+4-13 Int
Requires Level 18-58
Equip: Restores 3-8 mana per 5 sec.

Outrunner's Bow
Bow
19 - 37 (54 - 101) dmg 2.40 speed
11.7-32.3 DPS
+0-4 Agi
+0-10 Sta
Requires Level 18-58

Protector's Sword
One-Hand Sword
28 - 53 (78 - 146) dmg 2.70 speed
15-41.5 DPS
+4-13 Str
+2-5 Sta
Requires Level 18-58

Sentinel's Blade
Dagger
18 - 34 (49 - 92) dmg 1.70 Speed
15.3-41.5 DPS
+4-13 Agi
+2-5 Sta
Requires Level 18-58

Warsong Gulch Bandage
Requires First Aid (125-225)
Requires Level 25-45
Use: Heals 640-2000 damage over 8 sec. May only be used in Warsong Gulch.


Exalted
~~~~~~~

Berserker Bracers
Wrist Plate
229-323 Armor
+14-19 Str
+6-8 Agi
+8-11 Sta
Requires Level 40-60

Dryad's Wrist Bindings
Wrist Cloth
31-44 Armor
+6-8 Sta
+6-8 Int
+5-7 Spi
Requires Level 40-60
Equip: Increases damage and healing done by magical spells and effects by up to 16-22.

Forest Stalker's Bracers
Wrist Leather
64-86 Armor
+8-11 Str
+14-19 Agi
+6-8 Sta
Requires Level 40-60

Battle Tabard
Tabard

Sentinel's Chain Leggings [Outrider's Chain Leggings]
Legs Mail
364 Armor
+35 Agi
+15 Sta
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.

Sentinel's Lamellar Legguards
Legs Plate
646 Armor
+21 Str
+21 Sta
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%
Equip: Improves your chance to hit by 1%.
Equip: Increases damage and healing done by magical spells and effects by up to 25.

Sentinel's Leather Pants [Outrider's Leather Pants]
Legs Leather
233 Armor
+28 Agi
+27 Sta
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.

Sentinel's Lizardhide Pants [Outrider's Lizardhide Pants]
Legs Leather
263 Armor
+22 Str
+10 Agi
+22 Int
+9 Spi
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 11.

Outrider's Mail Leggings
Legs Mail
364 Armorr
+14 Str
+22 Sta
+22 Int
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Restores 6 mana per 5 sec.

Sentinel's Plate Legguards [Outrider's Plate Legguards]
Legs Plate
+28 Str
+27 Sta
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.

Sentinel's Silk Leggings [Outrider's Silk Leggings]
Legs Cloth
188 Armor
+23 Sta
+19 Int
+10 Spi
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 28.

Windtalker's Wristguards
Wrist Mail
130-182 Armor
+6-8 Sta
+6-8 Int
+5-7 Spi
Requires Level 40-60
Equip: +28-38 Attack Power.



====================
[Steamweedle Cartel]
====================

The towns of the goblins. They start Neutral to everyone and have very little to offer. The only point of gaining reputation with any of these factions is for the 10% discount at Honored.

There are two quests that give reputation with the entire Steamweedle Cartel. Both quests are from Zorbin Fandazzle who is next to the dock in western Feralas. One has you shrinking and killing ten giants that litter the shore. The other has you kill the water elementals all over the place near the shore. You need to collect 6 Water Elemental Cores from them. Both quests give 25 reputation per turn in and are level 55.


-----------
{Booty Bay}
-----------

Quests can be gotten for here from Booty Bay, located at the southern tip of Stranglethorn Vale. In addition to the quests, killing the Bloodsail Buccaneers will give reputation towards Booty Bay along with spill over to the other goblin towns. You can also kill the Venture Co. goblins that are in STV as well.

If you are below Neutral with Booty Bay from becoming Friendly with the Bloosail Buccaneers, you have a repeatable quest you can do. The goblin is standing outside Booty Bay and will accept a turn in of 40 Silk Cloth and 4 Red Dye. This will net you 500 reputation (along with spill over) and a loss of 500 reputation with the Bloodsail Buccaneers. This is a level 60 quest.



----------
{Everlook}
----------

This town is located towards the middle of Winterspring. There aren't many quests at all from this town, so reputation here is heavily relied on spill over from the other goblin towns.

If you are below Neutral with Everlook from becoming Friendly with the Bloosail Buccaneers, you have a repeatable quest you can do. The goblin is standing outside Everlook and will accept a turn in of 40 Runecloth and 4 Coal. This will net you 500 reputation (along with spill over) and a loss of 500 reputation with the Bloodsail Buccaneers. This is a level 60 quest.



-----------
{Gadgetzan}
-----------

This town is located at the very north end of Tanaris. There are quite a few quests with them to gain faction. As well, you can kill the Wastewanders or Southsea mobs in Tanaris to gain reputation and they also have spill over to the other goblin towns.

There is a quest from a goblin in the middle east part of the town. You are asked to get wastewander water pouches from the wastewanders. Bring them in and you can repeat the quest in groups of 5. It only gives 10 reputation and is a level 44 quest.

If you are below Neutral with Gadgetzan from becoming Friendly with the Bloosail Buccaneers, you have a repeatable quest you can do. The goblin is standing outside Gadgetzan and will accept a turn in of 40 Mageweave Cloth and 4 Strong Flux. This will net you 500 reputation (along with spill over) and a loss of 500 reputation with the Bloodsail Buccaneers. This is a level 60 quest.



---------
{Ratchet}
---------

This town is located in The Barrens, all the way on the right about 3/4 of the map from the bottom. This town doesn't have very many quests at all. You can kill the pirates south of the town for faction with them and the other goblin bases.

If you are below Neutral with Ratchet from becoming Friendly with the Bloosail Buccaneers, you have a repeatable quest you can do. The goblin is standing outside Ratchet and will accept a turn in of 40 Linen Cloth and 4 Empty Vials. This will net you 500 reputation (along with spill over) and a loss of 500 reputation with the Bloodsail Buccaneers. This is a level 60 quest.



=======
[Other]
=======

This is the group of factions that really aren't allied with the horde, alliance, or goblins. Most of them are available to both sides, but there are a couple where only one side can gain faction with them. Most of these factions give out some decent rewards and have a repeatable quest for you to do to get them.



-------------
{Argent Dawn}
-------------

This is a group of all races that are out to destroy the Scourge. There are a few of them scattered around the world, but they are mainly located in the Bulwark and Chillwind Point in Western Plaguelands and Light's Hope Chapel in Eastern Plaguelands.

Killing any undead mob in either of the plaguelands will get you reputation with them, and this includes the instances of Scholomance, Stratholme, and Naxxramas.

There are several repeatable quests with them. The first is to turn in the various scourgestones. You must be wearing your Argent Dawn Commission or the Seal/Rune of the Dawn to be able to collect these. Each turn in will give you 25 reputation along with a Token of the Dawn which is also worth 25. You need 20 Minion Scourgestones, 10 Invader Scourgestones, or 1 Corruptor's Scourgestone for the turn in. Minions are level 50-58 undead. Invaders are 58-60 undead and undead elites. Corrupters are from the bosses of the two instances in the plaguelands. All three quests to turn in the stones are level 55.

Another repeatable quest is the cauldrons. Once you do the first quest to get the key and discover what is in each cauldron, you can speak to the alchemist in your faction's western plagueland camp for details on the items needed to cleanse each cauldron. Every time you cleanse it, you get 25 reputation. The Felstone Field Cauldron is level 53, the Writhing Haunt and Dalson's Tears Cauldrons are level 55, and Gahrron's Withering Cauldron is level 58.

There are also a group of 5 quests which are repeatable. They all require you to gather 30 of one type of item. The items are Bone Fragments (from high level skeletons), Core of Elements (from high level elementals), Crypt Fiend Parts (from Crypt Fiends), Dark Iron Scraps (from humanoids in BRD, LBRS, Searing Gorge, and Burning Steppes), and Savage Fronds (from high level plants). These quests will also net you an Insignia of the Dawn/Crusader. They give you 200 reputation the first time and 10 every other time. They are all level 60 quests.

You can also turn in Argent Dawn Tokens for a writ. The turn in itself gives 10 reputation. The writ has you gather items from any of the professions except First Aid and Cooking as well as escorting the mules. Once completed, you can turn them in for 50 reputation in addition to an Insignia of the Dawn/Crusader. These are also a level 60 quest.

Lastly, you can hand in Healthy Dragon Scales that drop off the dragonkin in Scholomance. You must first complete the Plagued Hatchlings quest, then they have a chance to drop these, even in a raid. Each one gives 50 reputation and
is a level 58 quest.

Most of the rewards are bought from the Argent Quartermaster at each of their bases at the Bulwark, Chillwind Point, and Light's Hope Chapal. The shoulder enchants are slightly different, however. To be able to purchase them, you must first hand in Tokens of the Dawn to the Quartermaster. Ten are needed for the Revered one and 25 are required for the Exalted one. Once you hand them in, they become a buyable item at the Quartermasters.

The Frost Resistance gear is learned from an NPC who is before the first boss of the Death Knight wing in Naxxramas. And finally, there are items you first get at Friendly that require Insignias of the Dawn and Crusader to get. They will be listed at Friendly, but know that as you get a higher reputation, they cost considerably less Insignias to get.


Friendly
~~~~~~~~

Amulet of the Dawn
Neck
+13 Sta
+13 Int
Equip: Increases damage and healing done by magical spells and effects by up to 15.

Band of Piety
Unique
Finger
+10 Sta
+10 Int
Equip: Increases healing done by spells and effects by up to 22.
Equip: Restores 4 mana per 5 sec.

Band of Resolution
Unique
Finger
+18 Sta
Equip: Increased Defense +5.

Bracers of Hope
Wrist Cloth
41 Armor
+10 Sta
+11 Int
+12 Spi
Equip: Increases healing done by spells and effects by up to 18.

Bracers of Subterfuge
Wrist Leather
81 Armor
+10 Str
+15 Agi
+12 Sta

Enriched Mana Biscuit
Requires Level 45
Use: Restores 2148 health and 4410 mana over 30 sec.

Leggings of the Plague Hunter
Legs Mail
339 Armor
+20 Agi
+16 Sta
+10 Int
Equip: Improves your chance to get a critical strike by 1%.

Medallion of the Dawn
Neck
+12 Sta
Equip: +24 Attack Power.
Equip: Improves your chance to get a critical strike by 1%.

Sanctified Leather Helm
Head Leather
149 Armor
+14 Sta
+19 Int
+12 Spi
Equip: Increases healing done by spells and effects by up to 40.

Supply Bag
Unique
18 Slot Bag

Talisman of Ascendance
Unique
Trinket
Use: Your next 5 damage or healing spells cast within 20 seconds will grant a bonus of up to 40 damage and up to 75 healing, stacking up to 5 times. Expires after 6 damage or healing spells or 20 seconds, whichever occurs first.

The Purifier
Gun
71 - 132 dmg 3.00 Speed
33.8 DPS
Equip: Improves your chance to get a critical strike by 1%.

Verimonde's Last Resort
Unique
Main Hand Dagger
39 - 77 dmg 1.40 Speed
41.4 DPS
+7 Sta
+8 Int
Equip: Increases damage and healing done by magical spells and effects by up to 19.


Honored
~~~~~~~

Hallowed Brazier

Formula: Enchant Bracer - Mana Regeneration
Requires Enchanting (290)
Permanently enchant a bracer to restore 4 mana per 5 sec.

Formula: Powerful Anti-Venom
Requires First Aid (300)
Use: Target is cured of poisons up to level 60.

Pattern: Argent Boots
Requires Tailoring (290)
Feet Cloth
57 Armor
+21 Sta
+7 Spi
+4 Shadow Resistance
Requires Level 53

Pattern: Dawn Treaders
Requires Leatherworking (290)
Feet Leather
114 Armor
+18 Sta
Requires Level 53
Equip: Increases your chance to dodge an attack by 1%.

Plans: Girdle of the Dawn
Requires Blacksmithing (290)
Waist Plate
341 Armor
+21 Str
+9 Sta
Requires Level 52

Recipe: Transmute Air to Fire
Requires Alchemy (275)
Transmute Essence of Air into Essence of Fire.


Revered
~~~~~~~

Blessed Sunfruit
Requires Level 45
Use: Restores 1933 health over 27 sec. Also increases your Strength by 10 for 10 min.

Blessed Sunfruit Juice
Requires Level 45
Use: Restores 4410 mana over 30 sec. Also increases your Spirit by 10 for 10 min.

Formula: Enchant Bracer - Healing
Requires Enchanting (300)
Permanently enchant a bracer to increase the effects of healing spells by 24.

Pattern: Argent Shoulders
Requires Tailoring (300)
Shoulder Cloth
68 Armor
+23 Sta
+8 Spi
+5 Shadow Resistance
Requires Level 59

Pattern: Golden Mantle of the Dawn
Requires Leatherworking (300)
Shoulder Leather
134 Armor
+22 Sta
Requires Level 59
Equip: Increases your chance to dodge an attack by 1%.

Pattern: Icy Scale Bracers
Requires Leatherworking (300)
Wrist Mail
221 Armor
+17 Sta
+20 Frost Resistance
Requires Level 60
Equip: +32 Attack Power

Pattern: Icy Scale Gauntlets
Requires Leatherworking (300)
Hands Mail
316 Armor
+22 Sta
+30 Frost Resistance
Requires Level 60
Equip: +22 Attack Power

Pattern: Polar Bracers
Requires Leatherworking (300)
Wrist Leather
102 Armor
+12 Agi
+20 Sta
+20 Frost Resistance
Requires Level 60

Pattern: Polar Gloves
Requires Leatherworking (300)
Hands Leather
146 Armor
+18 Agi
+18 Sta
+30 Frost Resistance
Requires Level 60

Pattern: Glacial Gloves
Reqires Tailoring (300)
Hands Cloth
76 Armor
+22 Sta
+30 Frost Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 15.

Pattern: Glacial Wrists
Requires Tailoring (300)
Wrist Cloth
53 Armor
+20 Sta
+20 Frost Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 12.

Plans: Gloves of the Dawn
Requires Blacksmithing (300)
Hands Plate
417 Armor
+23 Str
+10 Sta
Requires Level 59

Plans: Icebane Bracers
Requires Blacksmithing (300)
Wrist Plate
393 Armor
+6 Str
+13 Sta
+24 Frost Resistance
Requires Level 60
Equip: Defense +5.

Plans: Icebane Gauntlets
Requires Blacksmithing (300)
Hands Plate
562 Armor
+9 Str
+18 Sta
+32 Frost Resistance
Requires Level 60
Equip: Increased Defense +5.

Flame/Frost/Arcane/Nature/Shadow Mantle of the Dawn
Permanently enchant shoulders to give +5 to one resist (Flame gives fire, etc).


Exalted
~~~~~~~

Pattern: Icy Scale Breastplate
Requires Leatherworking (300)
Chest Mail
506 Armor
+24 Sta
+40 Frost Resistance
Equip: +40 Attack Power.

Pattern: Polar Tunic
Requires Leatherworking (300)
Chest Leather
234 Armor
+18 Agi
+26 Sta
+40 Frost Resistance
Requires Level 60

Pattern: Glacial Cloak
Requires Tailoring (300)
Back
61 Armor
+18 Sta
+24 Frost Resistance
Requires Level 60

Pattern: Glacial Vest
Requires Tailoring (300)
Chest Cloth
121 Armor
+26 Sta
+40 Frost Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 21.

Plans: Icebane Breastplate
Requires Blacksmithing (300)
Chest Plate
899 Armor
+12 Str
+24 Sta
+42 Frost Resistance
Requires Level 60
Equip: Increased Defense +8.

Chromatic Mantle of the Dawn
Permanently enchant shoulders to give +5 all resists.



----------------------
{Bloodsail Buccaneers}
----------------------

Chances are you are already hated with these guys. This is the faction of pirates that are located around the southern end of Stranglethorn Vale. However, oddly enough, there is a quest you can do with them for a reward once you get Friendly with them.

Before starting to get faction with them, do as little Booty Bay quests as possible, as each one will lower your reputation with them by quite a bit. The only way to get faction with them is killing off Booty Bay NPCs. These include the mobs in Booty Bay itself and the ones in Faldir's Cove in Arathi Highlands and even the goblin on the west coast of Feralas.

After you get to Friendly, you can go and speak to Fleet Master Firallon. He is in one of the boats to the east of Booty Bay. He gives you a quest to kill Baron Revilgaz and Fleet Master Seahorn, they are standing right next to each other in Booty Bay. Once complete, you will have your reward of:

Bloodsail Admiral's Hat
Head Cloth
63 Armor
+25 Sta
Use: Summon a Blood Parrot.



-------------------
{Brood of Nozdormu}
-------------------

The mighty Bronze Dragonflight is here to aid us in the fight against C'Thun. However, their help is hard to get since you start off at the bottom of Hostile and its a long, long way up to Neutral, let alone Exalted.

The main way to gain faction with them is AQ40. The bosses of AQ20 only give 50 reputation. The trash mobs in AQ40 give 100 reputation each, however it does have a disadvantage in that they only give reputation up to Friendly instead of the normal Revered. The bosses of AQ40 give even much, much more.

The AQ40 bosses also drop Qiraji Lord's Insignia, which everyone in the raid can get. These can be turned in to an NPC inside of AQ40 for 400 reputation. This is a level 60 quest.

Ancient Qiraji Artifacts will drop from trash mobs and also drop one for every person. This little item will give a huge bonus of 1000 reputation. This is a level 60 quest.

You can also do the first few quests to forge the scepter for AQ. Speak to Baristolth of the Shifting Sands in Cenarion Hold to start off the quest line. After finding Anachronos at the Caverns of Time (don't get too close), return to him and get his next quest to get the Broodlord's head (BWL boss). After that, you can gather Silithid Carapaces and turn them in for reputation. They are an extremely common drop off the Silithids in Silithus. However, you need 200 of these to get 200 reputation with the Bronze Dragonflight. This is a level 60 quest.

There are two main places to get your rewards. You can get the rings from Anachronos who is located near the Caverns of Time in Tanaris. You can get one starting at Neutral and upgrade it at the next reputation levels, but only the Exalted ring will be listed below. The class specific rewards are from quests which are recieved from NPCs located deep within AQ40. You need five of two different types of Scarabs, two Idols, and an epic piece from the bosses of AQ40 to complete each item.


Neutral
~~~~~~~

Avenger's Greaves
Feet Plate
604 Armor
+18 Str
+13 Agi
+18 Sta
+14 Int
+6 Spi
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Equip: Restores 4 mana very 5 sec.


Avenger's Pauldrons
Shoulder Plate
659 Armor
+18 Str
+14 Agi
+15 Sta
+13 Int
+6 Spi
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 14.
Equip: Restores 3 mana per 5 sec.

Conqueror's Greaves
Feet Plate
604 Armor
+21 Str
+17 Agi
+23 Sta
Classes: Warrior
Requires Level 60
Equip: Increased Defense +4.

Conqueror's Spaulders
Shoulder Plate
659 Armor
+20 Str
+16 Agi
+21 Sta
Classes: Warrior
Requires Level 60
Equip: Increased Defense +4.
Equip: Improves your chance to hit by 1%.

Deathdealer's Boots
Feet Leather
158 Armor
+17 Str
+30 Agi
+21 Sta
Classes: Rogue
Requires Level 60
Equip: Improves your chance to hit by 1%.

Deathdealer's Spaulders
Shoulder Leather
172 Armor
+18 Str
+27 Agi
+25 Sta
Classes: Rogue
Requires Level 60
Equip: Improves your chance to hit by 1%.

Doomcaller's Pauldrons
Shoulder Cloth
89 Armor
+20 Sta
+11 Int
+4 Spi
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Equip: Decreases the magical resistances of your spell target by 10.
Equip: Improves your chance to hit by 1%.

Doomcaller's Footwraps
Feet Cloth
82 Armor
+20 Sta
+16 Int
+3 Spi
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Equip: Decreases the magical resistances of your spell target by 10.

Enigma Boots
Feet Cloth
82 Armor
+15 Sta
+15 Int
+6 Spi
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 28.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Restores 4 mana very 5 sec.

Enigma Shoulderpads
Shoulder Cloth
89 Armor
+16 Sta
+12 Int
+3 Spi
Classes: Mage
Requires Level 60
Equip: Increases damage and healing by magical spells and effects by up to 30.
Equip: Decreases the magical resistances of your spell targets by 10.
Equip: Restores 4 mana per 5 sec.

Genesis Boots
Feet Leather
158 Armor
+12 Str
+13 Agi
+14 Sta
+14 Int
+6 Spi
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Equip: Restores 4 mana per 5 sec.
Equip: Decreases the magical resistances of your spell targets by 10.

Genesis Shoulderpads
Shoulder Leather
172 Armor
+15 Str
+14 Agi
+15 Sta
+13 Int
+6 Spi
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects by up to 20.
Equip: Restores 3 mana per 5 sec.

Footwraps of the Oracle
Feet Cloth
112 Armor
+20 Sta
+17 Int
+12 Spi
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 21.
Equip: Restores 3 mana very 5 sec.

Mantle of the Oracle
Shoulder Cloth
119 Armor
+21 Sta
+20 Int
+8 Spi
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 20.
Equip: Restores 3 mana very 5 sec.
Equip: Decreases the magical resistances of your spell targets by 10.

Stormcaller's Footguards
Feet Mail
340 Armor
+12 Str
+9 Agi
+14 Sta
+14 Int
+6 Spi
Classes: Shaman
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 22.
Equip: Decreases the magical resistances of your spell target by 10.
Equip: Restores 4 mana very 5 sec.

Stormcaller's Pauldrons
Shoulder Mail
371 Armor
+10 Str
+10 Agi
+15 Sta
+13 Int
+6 Spi
Classes: Shaman
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 28.
Equip: Restores 3 mana very 5 sec.

Striker's Footguards
Feet Mail
340 Armor
+31 Agi
+16 Sta
+8 Int
+6 Spi
Classes: Hunter
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 6.

Striker's Pauldrons
Shoulder Mail
384 Armor
+26 Agi
+24 Sta
+11 Int
+5 Spi
Classes: Hunter
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 6.


Friendly
~~~~~~~~

Avenger's Crown
Head Plate
+20 Str
+12 Agi
+22 Sta
+12 Spi
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 23.
Equip: Improves your chance to get a critical strike with spells by 1%.

Avenger's Legguards
Legs Plate
796 Armor
+21 Str
+12 Agi
+22 Sta
+22 Int
+9 Spi
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 16.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Restores 4 mana very 5 sec.

Conqueror's crown
Head Plate
739 Armor
+29 Str
+18 Agi
+34 Sta
Classes: Warrior
Requires Level 60
Equip: Increased Defense +6.

Conqueror's Legguards
Legs Plate
796 Armor
+33 Str
+21 Agi
+24 Sta
Classes: Warrior
Requires Level 60
Equip: Increased Defense +6.
Equip: Improves your chance to hit by 1%.

Deathdealer's Helm
Head Leather
192 Armor
+25 Str
+29 Agi
+27 Sta
Classes: Rogue
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.

Deathdealer's Leggings
Legs Leather
207 Armor
+18 Str
+38 Agi
+25 Sta
Classes: Rogue
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.

Doomcaller's Circlet
Head Cloth
100 Armor
+27 Sta
+24 Int
+6 Spi
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 33.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Improves your chance to hit with spells by 1%.

Doomcaller's Trousers
Legs Cloth
107 Armor
+28 Sta
+24 Int
+9 Spi
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 34.
Equip: Improves your chance to get a critical strike with spells by 1%.

Enigma Circlet
Head Cloth
100 Armor
+24 Sta
+24 Int
+12 Spi
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 33.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Improves your chance to hit with spells by 1%.

Engima Leggings
Legs Cloth
107 Armor
+21 Sta
+26 Int
+8 Spi
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 34.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Restores 5 mana very 5 sec.

Genesis Helm
Head Leather
192 Armor
+15 Str
+12 Agi
+22 Sta
+22 Int
+12 Spi
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 27.
Equip: Improves your chance to get a critical strike by 1%.

Genesis Trousers
Legs Leather
207 Armor
+12 Str
+12 Agi
+22 Sta
+22 Int
+9 Spi
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 27.
Equip: Improves your chance to get a critical strike by 1%.
Equip: Restores 4 mana per 5 sec.

Tiara of the Oracle
Head Cloth
150 Armor
+22 Sta
+22 Int
+16 Spi
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 28.
Equip: Restores 7 mana very 5 sec.
Equip: Improves your chance to hit with spells by 1%.

Trousers of the Oracle
Legs Cloth
157 Armor
+23 Sta
+24 Int
+14 Spi
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 33.
Equip: Restores 6 mana very 5 sec.

Stormcaller's Diadem
Head Mail
416 Armor
+12 Str
+8 Agi
+22 Sta
+22 Int
+12 Spi
Classes: Shaman
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 32.
Equip: Improves your chance to get a critical strike with spells by 1%.

Stormcaller's Leggings
Legs Mail
448 Armor
+12 Str
+9 Agi
+22 Sta
+22 Int
+12 Spi
Classes: Shaman
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 29.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Restores 6 mana very 5 sec.

Striker's Diadem
Head Mail
416 Armor
+29 Agi
+26 Sta
+18 Int
+10 Spi
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects
by up to 12.

Striker's Leggings
Legs Mail
448 Armor
+36 Agi
+22 Sta
+14 Int
+10 Spi
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects
by up to 9.


Honored
~~~~~~~

Avenger's Breastplate
Chest Plate
985 Armor
+23 Str
+12 Agi
+24 Sta
+24 Int
+11 Spi
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 18.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Improves your chance to get a critical strike by 1%.

Conqueror's Breastplate
Chest Plate
985 Armor
+34 Str
+24 Agi
+38 Sta
Classes: Warrior
Requires Level 60
Equip: Increased Defense +6.

Deathdealer's Vest
Chest Leather
253 Armor
+18 Str
+37 Agi
+28 Sta
Classes: Rogue
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.

Doomcaller's Robes
Chest Cloth
133 Armor
+23 Sta
+17 Int
+7 Spi
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 41.
Equip: Decreases the magical resistances of your spell target by 20.

Enigma Robes
Chest Cloth
133 Armor
+19 Sta
+23 Int
+7 Spi
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 39.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Decreases the magical resistances of your spell targets by 20.

Genesis Vest
Chest Leather
253 Armor
+13 Str
+12 Agi
+24 Sta
+24 Int
+11 Spi
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 28.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Improves your chance to get a critical strike by 1%.

Vestments of the Oracle
Chest Cloth
183 Armor
+23 Sta
+26 Int
+15 Spi
Classes: Priest
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 36.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Decreases the magical resistances of your spell target by 10.

Stormcaller's Hauberk
Chest Mail
553 Armor
+11 Str
+10 Agi
+24 Sta
+24 Int
+11 Spi
Classes: Shaman
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 32.
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Improves your chance to get a critical strike by 1%.

Striker's Hauberk
Chest Mail
553 Armor
+39 Agi
+26 Sta
+15 Int
+7 Spi
Classes: Hunter
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.
Equip: Increases damage and healing done by magical spells and effects
by up to 9.

Signet Ring of the Bronze Dragonflight
Finger
+13 Str
+24 Sta
Requires Level 60
Equip: Increased Defense +7.

Signet Ring of the Bronze Dragonflight
Finger
+24 Agi
+13 Sta
Requires Level 60
Equip: Improves your chance to hit by 1%.

Signet Ring of the Bronze Dragonflight
Finger
+8 Sta
+9 Int
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 28.
Equip: Restores 5 mana per 5 sec.

SETS
~~~~

Avenger's Battlegear
Classes: Paladin
3 Pieces: Increases the duration of your Judgements by 20%.
5 Pieces: Increases damage and healing done by magical spells and effects
by up to 71.

Conqueror's Battlegear
Classes: Warrior
3 Pieces: Decreases the rage cost of all Warrior shouts by 35%.
5 Pieces: Increase the Slow effect and damage of Thunder Clap by 50%.

Deathdealer's Embrace
Classes: Rogue
3 Pieces: Reduces the cooldown of your Evasion ability by 1 min.
5 Pieces: 15% increased damage to yuor Eviscerate ability.

Doomcaller's Circlet
Classes: Warlock
3 Pieces: 5% increased damage on your immolate spell.
5 Pieces: Reduces the mana cost of your Shadow Bolt by 15%.

Enigma Vestments
Classes: Mage
3 Pieces: Your BLizzard spell has a 30% chance to be uninterruptible.
5 Pieces: Grants +5% increased spell hit chance for 20 sec when
one of your spells is resisted.

Genesis Raiment
Classes: Druid
3 Pieces: Increased Defense +15.
3 Pieces: +150 Armor.
5 Pieces: Reduces the cooldown of Rebirth by 10 minutes.

Garments of the Oracle
Classes: Priest
3 Pieces: 20% chance that your heals on others will also heal
you 10% of the amount healed.
5 Pieces: Increases the duration of yuor Renew spell by 3 sec.

Stormcaller's Pauldrons
Classes: Shaman
3 Pieces: Your Shocks and Lightning spells have a 20% chance to grant
up to 50 Nature damage to spells for 8 seconds.
5 Pieces: -0.4 seconds on the casting time of your Chain Heal spell.

Striker's Garb
Classes: Hunter
3 Pieces: Reduces the cost of yuor Arcane Shots by 10%.
5 Pieces: Reduces the cooldown of your Rapid Fire ability by 2 minutes.





-----------------
{Cenarion Circle}
-----------------

This is the main druid faction, so it is full of Night Elves and Tauren. Druids have an advantage here as they start off close to Friendly with them while everyone else starts at the bottom of Neutral. Their main bases are in Moonglade and in Silithus. However, Moonglade offers very little quests, even to Druids, so you will rely on Cenarion Hold in Silithus. You can also find a couple of quests with them in the Maraudon instance.

Killing any of the Twilight Hammer will give 1 reputation. In regards to the Abyssal Council, the Templars give 5 reputation, the Dukes give 10 reputation, and the Lords give 50 reputation. As well, any of the trash mobs of AQ20 give 5 reputation a kill while bosses give 150 or more.

They have several repeatable quests. The first is to turn in 10 Encrypted Twilight Texts that drop off the Twilight Hammer mobs of the zone. You can also grab 8-10 texts off of The Prophet who wanders the zone with 4 bodyguards. This quest gives you 100 reputation and is level 60.

The other repeatable quests involve the Abyssal Council. Killing the Templars will get you an Abyssal Crest. To summon a Templar, you must wear the entire Twlight Cultsist set (dropped from Twilight mobs in Silithus) and use a Lesser Windstone. The Templars are killable in groups of 1-2. The first one you turn in will get you 100 reputation. The repeatable part requires you to turn in three of these for 50 reputation for this level 60 quest.

Killing Dukes will get you an Abyssal Signet. To summon a Duke, you must wear the entire Twlight Cultsist set and a Medallion of Station (quest in Cenarion Hold to turn in a Large Brilliant Shard and three Abyssal Crests; you need Friendly to get the quest) and use a Windstone. The Dukes are killable in groups of 5. Handing in the first one will get you 100 reputation and then the repeatable part requires you to turn in three of these at once. This is a level 62 quest.

Killing Lords will net you an Abyssal Scepter. To summon a Lord, you must wear the entire Twilight Cultist set, a Medallion of Station, and a Twilight Cultist Ring of Lordship (quest in Cenarion Hold to turn in five Large Brilliant Shards and three Abyssal Signets; you need Revered to get the quest) and use a Greater Windstone. The Lords are killable in groups of 20. The first scepter you turn in will get you 150 reputation as does the repeatable part which requires three scepters. This one is a level 62 quest.

The next few quests are in the Field Duty quest line. This starts at Windcaller Kaldon in Cenarion Hold. He tells you to go to one of two camps near the Silithid's Hives (dependant on if you are Horde or Alliance). When you get there, you must kill the giant Silithid that comes up to attack. The captain must live at all costs. This quest is extremely difficult to solo if you aren't a healer. Once finished, you can go back and get your assignment. They are either combat (involves killing various Silithids), Logistics (getting various crafted items), or Tactical (involves killing templars, the prophet, or speaking to the scouts in the silithid hives). All the quests give 50 reputation and its respective badge when completed. They are all level 60 quests.

Linked with the Field Duty quests, you can turn in one of each of the badges from that quest line to Windcaller Kaldon in Cenarion Hold. This will get you 200 reputation and is a level 60 quest.

Finally, the AQ40 bosses drop Qiraji Lord's Insignia, which everyone in the raid can get. These can be turned in to an NPC inside of AQ40 for 100 reputation. This is a level 60 quest.

The leatherworking patterns are sold by Aendel Windspear. She can be found in Southwind Village in the 2nd floor of the western house. The formulas can be found from Kania in the 2nd floor of the inn in Cenarion Hold. The tailoring patterns are off of Mishta who is near the Stable Master. The plans can be bought from Vargas, who is outside the inn.

The class specific items are all quests involving AQ20. All the quests are received from the NPCs in Cenarion Hold. Each item requires five of two different kinds of Scarabs, two Idols, and a Qiraji piece and the required reputation level.

Last, but not least, are the Field Duty rewards. These are the non-class specific items listed below. In addition to the reputation, you also need many items from the Field Duty quests to get them. At Friendly, you need 5 Combat Badges, 3 Logistics Badges, and 7 Tactical Badges. At Honored, you need 7 Combat Badges, 4 Logistics Badges, and 4 Tactical Badges. At Revered, you need 15 Combat Badges, 20 Logistics Badges, 17 Tactical Badges, and a Mark of Remulos (from Logistics XI). For Exalted, you need 15 Combat Badges, 20 Logistics Badges, 20 Tactical Badges, and a Mark of Cenarius (from Tactical V). All the quest rewards here can be found from of Vargus in Cenarion Hold.



Friendly
~~~~~~~~

Band of Earthen Wrath
Finger
+8 Int
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Restores 3 mana per 5 sec.

Earthweave Cloak
Back
44 Armor
+15 Agi
Equip: Improves your chance to hit by 1%.

Gloves of Earthen Power
Hands Leather
109 Armor
+0 Int
Equip: Increases damage and healing done by magical spells and effects by up to 27.

Formula: Enchant Cloak - Greater Fire Resistance
Requires Enchanting (300)
Permanently enchants a cloak to increase Fire Resistance by 15.

Pattern: Bramblewood Belt
Requires Leatherworking (300)
Waist Leather
108 Armor
+14 Sta
+15 Nature Resistance
Requires Level 60

Pattern: Sandstalker Bracers
Requires Leatherworking (300)
Wrist Mail
220 Armor
+7 Sta
+15 Nature Resist
Requires Level 57

Pattern: Spitfire Bracers
Requires Leatherworking (300)
Wrist Mail
160 Armor
+9 Agi
+9 Int
Requires Level 57
Equip: Restores 4 mana per 5 sec.
Equip: Increases damage and healing done by magical spells and effects
by up to 8.

Pattern: Cenarion Herb Bag
Requires Tailoring (275)
20 Slot Herb Bag

Pattern: Sylvan Shoulders
Requires Tailoring (300)
Shoulder Cloth
74 Armor
+18 Sta
+20 Nature Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 7.

Plans: Heavy Obsidian Belt
Requires Blacksmithing (300)
Waist Plate
397 Armor
+25 Str
Requires Level 60
Equip: +5 All Resistances.

Plans: Ironvine Belt
Requires Blacksmithing (300)
Waist Plate
408 Armor
12 Sta
+15 Nature Resistance
Requires Level 60
Equip: Increased Defense +3.


Honored
~~~~~~~

Band of Vaulted Secrets
Finger
+9 Sta
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 18.
Equip: Improves your chance to get a critical strike with spells by 1%.

Band of Veiled Shadows
Finger
+11 Str
+18 Agi
+8 Sta
Classes: Rogue
Requires Level 60

Band of Unending Life
Finger
+10 Str
+10 Agi
+9 Sta
+8 Int
+7 Spi
Classes: Druid
Requires Level 60
Equip: Restores 5 mana per 5 sec.

Ring of Eternal Justice
Finger
+12 Str
+11 Sta
+12 Int
Classes: Paladin
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 13.

Ring of Infinite Wisdom
Finger
+10 Sta
+13 Int
Classes: Priest
Requires Level 60
Equip: Restores 5 mana per 5 sec.

Ring of the Gathering Storm
Finger
+8 Str
+9 Agi
+10 Sta
+11 Int
Classes: Shaman
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 12.

Ring of Unspoken Names
Finger
+12 Sta
Classes: Warlock
Requires Level 60
Equip: Improves your chance to get a critical strike with spells by 1%
Equip: Improves your chance to hit with spells by 1%.
Equip: Increases damage and healing done by magical spells and effects
by up to 14.

Signet of the Unseen Path
Finger
+19 Agi
+11 Sta
+8 Int
Classes: Hunter
Requires Level 60

Signet of Unyielding Strength
Finger
+11 Str
+14 Sta
Classes: Warrior
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.

Band of Earthen Might
Finger
+6 Str
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to hit by 1%.

Earthpower Vest
Chest Cloth
93 Armor
+22 Int
Equip: Improves your chance to get a critical strike with spells by 1%.
Equip: Increases damage and healing done by magical spells and effects
by up to 25.

Grace of Earth
Trinket
Use: Reduces yuor threat to enemy targets within 30 yards, making
them less likely to attack you.

Formula: Enchant Cloak - Greater Nature Resistance
Requires Enchanting (300)
Permanently enchants a cloak to increase Nature Resistance by 15.

Pattern: Bramblewood Boots
Requires Leatherworking (300)
Feet Leather
132 Armor
+12 Sta
+25 Nature Resistance
Reqires Level 60

Pattern: Sandstalker Gauntlets
Requires Leatherworking (300)
Hands Mail
308 Armor
+9 Sta
+20 Nature Resist
Requires Level 57

Pattern: Spitfire Gauntlets
Requires Leatherworking (300)
Hands Mail
228 Armor
+12 Agi
+12 Int
Requires Level 57
Equip: Restores 5 mana per 5 sec.
Equip: Increases damage and healing done by magical spells and effects
by up to 11.

Pattern: Sylvan Crown
Requires Tailoring (300)
Head Cloth
80 Armor
+10 Sta
+30 Nature Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 18.

Plans: Ironvine Gloves
Requires Blacksmithing (300)
Hands Plate
454 Armor
+10 Sta
+20 Nature Resistance
Requires Level 60
Equip: Increased Defense +10.

Plans: Light Obsidian Belt
Requires Blacksmithing (300)
Waist Mail
224 Armor
Requires Level 60
Equip: +32 Attack Power.
Equip: Improves your chance to get a critical strike by 1%.
Equip: +5 All Resistances.


Revered
~~~~~~~

Cape of Eternal Justice
Back
52 Armor
+11 Str
+13 Sta
+12 Int
Classes: Paladin
Requires Level 60
Equip: Restores 5 mana per 5 sec.

Cloak of Veiled Shadows
Back
52 Armor
+18 Agi
+11 Sta
Classes: Rogue
Requires Level 60
Equip: Improves your chance to hit by 1%.

Cloak of the Gathering Storm
Back
52 Armor
+11 Str
+10 Sta
+13 Int
Classes: Shaman
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 14.

Cloak of Unending Life
Back
52 Armor
+8 Agi
+10 Sta
+10 Int
+7 Spi
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 11.

Cloak of the Unseen Path
Back
52 Armor
+17 Agi
+13 Sta
Classes: Hunter
Requires Level 60
Equip: Improves your chance to hit by 1%.

Drape of Unyielding Strength
Back
52 Armor
+15 Str
+9 Agi
+9 Sta
Classes: Warrior
Equip: Improves your chance to hit by 1%.
Requires Level 60

Drape of Vaulted Secrets
Back
52 Armor
+14 Sta
+9 Int
+6 Spi
Classes: Mage
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 18.

Shroud of Infinite Wisdom
Back
52 Armor
+12 Sta
+14 Int
+11 Spi
Classes: Priest
Requires Level 60
Equip: Increases healing done by spells and effects by up to 24.

Shroud of Unspoken Names
Back
52 Armor
+16 Sta
+9 Int
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 18.

Deeprock Bracers
Wrist Plate
309 Armor
+19 Str
+10 Agi
+8 Sta

Earthclam Orb
Off-Hand
+10 Int
Equip: Restores 8 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 18.

Might of Cenarius
Finger
+8 Sta
Equip: +4 Weapon Damage.
Equip: Improves your chance to hit by 1%.

Rockfury Bracers
Wrist Cloth
42 Armor
+7 Fire Resistance
Equip: Increases damage and healing done by spells and effects
by up to 27.
Equip: Improves your chance to hit with spells by 1%.

Pattern: Bramblewood Helm
Requires Leatherworking (300)
Head Leather
156 Armor
+20 Sta
+30 Nature Resistance
Requires Level 60

Pattern: Sandstalker Breastplate
Requires Leatherworking (300)
Chest Mail
485 Armor
+13 Sta
+25 Nature Resist
Requires Level 57

Pattern: Spitfire Gauntlets
Requires Leatherworking (300)
Chest Mail
365 Armor
+16 Agi
+16 Int
Requires Level 57
Equip: Restores 6 mana per 5 sec.
Equip: Increases damage and healing done by magical spells and effects
by up to 15.

Pattern: Gaea's Embrace
Requires Tailoring (300)
Back
49 Armor
+6 Sta
+20 Nature Resistance
Requires Level 60

Pattern: Satchel of Cenarius
Requires Tailoring (300)
24 Slot Herb Bag

Pattern: Sylvan Vest
Requires Tailoring (300)
Chest Cloth
98 Armor
+15 Sta
+30 Nature Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 15.

Plans: Ironvine Breastplate
Requires Blacksmithing (300)
Chest Plate
726 Armor
+15 Sta
+30 Nature Resistance
Requires Level 60
Equip: Increased Defense +7.


Exalted
~~~~~~~

Blade of Eternal Justice
Main Hand Sword
83 - 154 dmg 2.30 Speed
51.5 DPS
+9 Str
+11 Sta
+7 Int
Classes: Paladin
Requires Level 60
Equip: Restores 4 mana per 5 sec.

Blade of Vaulted Secrets
Main Hand Sword
60 - 131 dmg 2.30 Speed
41.5 DPS
+8 Sta
+16 Int
Classes: Mage
Requires Level 60
Equip: Improves your chance to hit with spells by 1%
Equip: Increases damage and healing done by magical spells and effects
by up to 40.

Dagger of Veiled Shadows
One-Hand Dagger
65 - 121 dmg 1.80 Speed
51.7 DPS
+7 Str
+15 Agi
Classes: Rogue
Requires Level 60
Equip: Improves your chance to hit by 1%.

Gavel of Infinite Wisdom
Main Hand Mace
70 - 154 dmg 2.70 Speed
41.5 DPS
+10 Sta
+11 Int
Classes: Priest
Requires Level 60
Equip: Restores 4 mana per 5 sec.
Equip: Increases healing done by spells and effects by up to 90.

Hammer of the Gathering Storm
Main Hand Mace
62 - 137 dmg 2.40 Speed
41.5 DPS
+7 Str
+10 Sta
+9 Int
Classes: Shaman
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 53.

Kris of Unspoken Names
One-Hand Dagger
38 - 86 dmg 1.50 Speed
41.7 DPS
+9 Sta
+7 Int
Classes: Warlock
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 59.

Mace of Unending Life
Main Hand Mace
67 - 149 dmg 2.60 Speed
41.5 DPS
+9 Str
+7 Agi
+10 Sta
+11 Int
Classes: Druid
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 40
Equip: +140 Attack Power in Cat, Bear, and Dire Bear forms only.

Scythe of the Unseen Path
One-Hand Axe
86-161 dmg 2.40 Speed
51.5 DPS
+16 Agi
+9 Sta
Classes: Hunter
Requires Level 60
Equip: Restores 3 mana per 5 sec.

Sickle of Unyielding Strength
One-Hand Axe
75 - 141 dmg 2.10 Speed
51.4 DPS
+15 Str
+6 Agi
+9 Sta
Classes: Warrior
Requires Level 60
Equip: Increased Defense +4.

Earthstrike
Trinket
Use: Increases your melee and ranged attack power by 280.
Effect lasts for 20 seconds.

Fist of Cenarius
Two-Hand Mace
175 - 263 dmg
62.6 dps
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up oto 40.
Equip: Improves your chance to get a critical strike with spells by 2%.

Wrath of Cenarius
Finger
Equip: Gives a chance when your harmful spells land to increase the damage
of your spells and effects by 132 for 10 seconds.

Pattern: Dreamscale Breastplate
Requires Leatherworking (300)
Requires Dragonscale Leatherworking
Chest Mail
434 Armor
+15 Agi
+15 Sta
+14 Int
+30 Nature Resist
Requires Level 60
Equip: Restores 4 mana per 5 sec.


SETS
~~~~

Battlegear of Eternal Justice
Classes: Paladin
3 Pieces: 20% chance to regain 100 mana when you cast a Judgement.

Battlegear of Unyielding Strength
Classes: Warrior
3 Pieces: -2 rage cost to Intercept.

Emblems of Veiled Shadows
Classes: Rogue
3 Pieces: -10 energy cost for your Slice and Dice ability.

Finery of Infinite Wisdom
Classes: Priest
3 Pieces: Increases the damage of your Shadow Word: Pain by 5%.

Gift of the Gathering Storm
Classes: Shaman
3 Pieces: Increases the chain target damage multiplier of your Chain
Lightning spell by 5%.

Implements of Unspoken Names
Classes: Warlock
3 Pieces: 5% increased damage from yuor summoned pets' melee attacks and
damage spells.

Symbols of Unending Life
Classes: Druid
3 Pieces: Your finishing moves now refund 30 energy on a Miss, Dodge, Block,
or Parry.

Trappings of the Unseen Path
Classes: Hunter
3 Pieces: Increases your pet's damage by 5%.

Trappings of Vaulted Secrets
Classes: Mage
3 Pieces: 15% increase to the total damage absorbed by Mana Shield.



----------------
{Darkmoon Faire}
----------------

This is a faire that comes around once a month. It alternates where it appears
every month, between Elwynn Forest and Mulgore. The faire will start to set up
on the first Friday of the month. It will be fully set up on the following
Monday and will last until next Friday. You can hand in a variety of items to
gain reputation and tickets with them to get their items.

This faction is much different than all the others. Reputation has nothing to
do with the rewards you can get. Instead, it limits you on what items you can
hand in for tickets. You can't get any more reputation with this group after
2000/6000 Friendly.

The items you can hand in four seperate types of items. The items are grey
animal parts, Blacksmithing items, Engineering items, and Leatherworking items.

Listed below are the specific items you can hand in (order of animal parts,
blacksmith then engineer, and leatherworking). Under these it will say how
many tickets you get from handing those in and how much reputation followed
by when those items can no logner be turned in. You only need to hand in ONE
group of the items to get the tickets, not all four. So the first group you
only need, say, 5 small furry paws to get 1 ticket, not all the things listed.

5x Small Furry Paw, 10x Coarse Weightstone
5x Copper Modulator, 3x Embossed Leather Boots
1 Ticket, 100 reputation, Stops at 500/3000 Neutral

5x Torn Bear Pelt, 7x Heavy Grinding Stone
7x Whirring Bronze Gizmo, 3x Toughended Leather Armor
4 Tickets, 100 reputation, Stops at 1100/3000 Neutral

5x Soft Bushy Tail, 3x Green Iron Bracer
36x Green Fireworf, 3x Barbaric Harness
8 Tickets, 100 reputation, Stops at 1700/3000 Neutral

5x Vibrant Plumes, 1x Big Black Mace
6x Mechanical Repair Kit, 1x Turtle Scale Leggings
12 Tickets, 100 reputation, Stops at 2500/3000 Neutral

10x Evil Bat Eyes (or 10x Glowing Scorpid Blood), 8x Dense Grinding Stone
6x Thorium Widget, 8x Rugged Armor Kit
20 Tickets, 100 reputaiton, Never Stops

In addition to all of the above, you can speak to the barker in IF or Org and
get a quest for 5 free tickets when you give in the free voucher to Gelvas
Grimegate at the Faire. This does give 50 reputation, so its best to do this
after 2500/3000 Neutral.

The rewards here will be listed based on how many tickets you need for each
item instead of the usual reputation levels.


5 Tickets
~~~~~~~~~

Darkmoon Flower
Off-Hand

Minor Darkmoon Prize
Requires Level 15


10 Tickets
~~~~~~~~~~

Last Month's Mutton
One-Hand Mace
29 - 54 dmg Speed 2.50
16.6 DPS
Requires Level 29


12 Tickets
~~~~~~~~~~

Lesser Darkmoon Prize
Requires Level 30


40 Tickets
~~~~~~~~~~

Greater Darkmoon Prize
Requires Level 45


50 Tickets
~~~~~~~~~~

Darkmoon Storage
Unique
14 Slot Container

Last Year's Mutton
One-Hand Mace
44 - 82 dmg Speed 2.00
31.5 DPS
Requires Level 50


1200 Tickets
~~~~~~~~~~~~

Amulet of the Darkmoon
Neck
+10 Str
+19 Agi
+10 Sta
Requires Level 60

Orb of the Darkmoon
Neck
+11 Sta
+8 Spi
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 22.



----------------------------
{Gelkis/Magram Clan Centaur}
----------------------------

These are the two centaur clans located in Desolace. One is in the southeast, while the other is in the southwest. Killing one side gives reputation with the other, which is needed to start the quest chain with them. Each kill gives 20 reputation with the other and reduces reputation by 100 for the one you killed. Killing their Khan will get you 25, while reducing theirs by 125.

The clan you side with determines what rewards you can get, but both quest lines end with the same quest. You can only choose one of the two items.


Gelkis Clan Centaur Reward
~~~~~~~~~~~~~~~~~~~~~~~~~~

Gelkis Marauder Chain
Chest Mail
238 Armor
+14 Str
+7 Agi

Uthek's Finger
Off-Hand
+5 Sta
+5 Int
+5 Spi


Magram Clan Centaur Reward
~~~~~~~~~~~~~~~~~~~~~~~~~~

Ceremonial Centaur Blanket
Back
28 Armor
+2 Int
+9 Spi

Magram Hunter's Belt
Waist Leather
65 Armor
+9 Sta
+8 Agi



----------------------
{Hydraxion Waterlords}
----------------------

This is a faction of water elementals. There is only one in the game with a few guards. He is located on the island northeast of the southern peninsula of Azshara. He gives you a quest line that eventually leads to Molten Core. You need to be Honored with them to be able to get the final quest in the chain.

You can get 5 reputation per kill off of the higher level elementals in Burning Steppes, Searing Gorge, or Silithus. However, the best way for faction is to kill the mobs located in Molten Core, which is a raid instance in Blackrock Mountain. If you aren't doing Molten Core, this faction is worthless anyway as the reward is used in the instance.

The final reward is the Aqual Quintessence, used to get rid of the 7 runes in Molten Core to be able to summon and fight Majordomo Executus, and then Ragnaros. Later on, when you get up to Revered, you can choose to get an Eternal Quintessence instead which is the exact same except it is a permanent item with an hour cooldown. You can also choose between one of two rings after finishing the quest line.

Ocean's Breeze
+7 Agi
+4 Str
+4 Sta
+15 Fire Resistance

Tidal Loop
+4 Sta
+7 Int
+4 Spi
+15 Fire Resistance



------------
{Ravenholdt}
------------

This faction reall only applies to Rogues. Ravenholdt is located north of Durnhold Keep in Hillsbrad Foothills. Rogues get a quest to go up there.

There are two repeatable quest with them. This is to pickpocket Sydicate Emblems off the nearby Syndicate members in the Keep. You can repeat this until you get up to Friendly.

You can also hand in five Heavy Junkboxes to Fahrad. They can be pickpocketed from high level humanoids. This will give you 50 reputation and it is a level 60 quest.

However, getting reputation with them serves no purpose as they have no rewards.



-------------
{Shen'dralar}
-------------

The group of druids located within Dire Maul which is in Feralas. They are all in the library of the instance.

The only repeatable quest is to do the librams of Dire Maul. These are enchants to your helmet or leggings. Completing the libram will also net you 200 reputation. However, these are usually very expensive. You also need to do the Elven Legends quest before you can turn these in. You find his skeleton laying near a bookcase in the library portion of the instance. This is a level 60 quest.

There are no rewards with getting reputation with them, so don't waste any money handing in these expensive items just for that purpose.



-----------
{Syndicate}
-----------

A group of Humans that enjoy causing havoc. They are located in Hillsbrad, Alterac Mountains, and Arathi Highlands.

You can gain reputation with them if you go to war with Ravenholdt. You can then go up to Ravenoholdt and have fun killing for some reputation with these guys. They have no rewards, so there is no point in doing this, however.



---------------------
{Thorium Brotherhood}
---------------------

These are a group of Dark Iron Dwarves and they have a main base in Thorium Point, which oddly enough has more mithril around it than thorium.

If you are an armorsmith, they also have a few quests for you in Everlook.

There is a repeatable quest for you to turn in 2 Incendosaur Scales, Coal, and one of three different items (4 Kingsblood, 4 Iron Bars, or 10 Heavy Leather). You must complete the What the Flux? quest before you can turn in this one. This gives 25 reputation a hand in. Do this until you hit Friendly and you can get a different quest. This is a level 55 quest.

The second one involves handing in Dark Iron Dust. You need about 900 of the dust total. It may seem like a lot, but you can get enough in about 2-3 BRD runs. It is also pretty cheap on the AH if you wish to buy it. This one also gives 25 reputation each until you hit Honored. This one is also a level 55 quest.

After this, you must rely on handing in Blood of the Mountain (200 rep), 10 Dark Iron Ore (50 rep), 2 Core Leather (150 rep), Fiery Core (200 rep) or Lava Core (200 rep) to Lokhtos Darkbargainer in the BRD Bar. All of these are a level 65 quest.

This same Dwarf is also where you get the rewards, and he has some nice patterns in his collection.


Friendly
~~~~~~~~

Formula: Enchant Weapon - Strength
Requires Enchanting (290)
Permanently enchant a melee weapon to grant +15 Strength.

Pattern: Flarecore Gloves
Requires Tailoring (300)
Hands Cloth
60 Armor
+14 Int
+10 Sta
+25 Fire Resistance
Requires Level 57


Pattern: Corehound Boots
Requires Leatherworking (295)
Requires Tribal Leatherworking
Feet Leather
126 Armor
+13 Agi
+10 Sta
+24 Fire Resistance
Requires Level 54

Pattern: Molten Helm
Requires Leatherworking (300)
Requires Elemental Leatherworking
Head Leather
150 Armor
16 Sta
29 Fire Resistance
Requires Level 55
Equip: Increases your chance to dodge an attack by 1%.

Plans: Dark Iron Bracers
Requires Blacksmithing (295)
Requires Armorsmith
Wrist Plate
394 Armor
+7 Sta
+18 Fire Resistance
Requires Level 54

Recipe: Transmute Elemental Fire
Requires Alchemy (300)
Transmute a Heart of Fire into three Elemental Fires.


Honored
~~~~~~~

Formula: Enchant Weapon - Mighty Spirit
Requires Enchanting (300)
Permanently enchant a melee weapon to grant +20 Spirit.

Pattern: Flarecore Mantle
Requires Tailoring (300)
Shoulder Cloth
71 Armor
+10 Spi
+10 Int
+9 Sta
+24 Fire Resistance
Requires Level 56

Pattern: Flarecore Robe
Requires Tailoring (300)
Chest Cloth
102 Armor
25 Sta
15 Fire Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 23.

Pattern: Black Dragonscale Boots
Requires Leatherworking (300)
Requires Dragonscale Leatherworking
Feet Mail
270 Armor
10 Sta
24 Fire Resistance
Requires Level 56
Equip: +28 Attack Power.

Pattern: Lava Belt
Requires Leatherworking (300)
Waist Leather
223 Armor
+15 Sta
+26 Fire Resistance
Requires Level 60

Plans: Dark Iron Destroyer
Requires Blacksmithing (300)
Requires Master Axesmith
Main Hand Axe
71 - 134 dmg 2.40 Speed
42.7 DPS
+10 Str
+6 Fire Resistance
Requires Level 60

Plans: Dark Iron Helm
Requires Blacksmithing (300)
Requires Armorsmith
Head Plate
758 Armor
+20 Sta
+35 Fire Resistance
Requires Level 60

Plans: Dark Iron Reaver
Requires Blacksmithing (300)
Requires Master Swordsmith
Main Hand Sword
71 - 134 dmg 2.40 speed
42.7 DPS
+10 Sta
+6 Fire Resistance
Requires Level 60

Plans: Fiery Chain Girdle
Requires Blacksmithing (295)
Requires Armorsmith
Waist Mail
214 Armor
+10 Sta
+9 Int
+8 Spi
+24 Fire Resistance
Requires Level 54


Revered
~~~~~~~

Formula: Enchant Weapon - Mighty Intellect
Requires Enchanting (300)
Permanently enchant a melee weapon to grant +22 Int.

Pattern: Flarecore Leggings
Requires Tailoring (300)
Legs Cloth
94 Armor
+21 Sta
+16 Fire Resistance
Requires Level 60
Equip: Increases damage and healing done by magical spells and effects
by up to 43

Pattern: Molten Belt
Requires Leatherworking (300)
Requires Elemental Leatherworking
Waist Leather
118 Armor
+28 Agi
+16 Sta
+12 Fire Resistance
Requires Level 60

Pattern: Chromatic Gauntlets
Requires Leatherworking (300)
Requires Dragonscale Leatherworking
Hands Mail
279 armor
+5 Fire Resistance
+5 Nature Resistance
+5 Frost Resistance
+5 Shadow Resistance
Requires Level 60
Equip: +44 Attack Power.
Equip: Improves your chance to get a critical strike by 1%.
Equip: Improves your chance to get a critical strike with spells by 1%.

Pattern: Corehound Belt
Requires Leatherworking (300)
Requires Tribal Leatherworking
Waist Leather
118 Armor
+16 Int
+12 Fire Resistance
Requires Level 60
Equip: Increases healing done by spells and effects by up to 62.

Plans: Blackfury
Requires Blacksmithing (300)
Requires Weaponsmith
Polearm
105 - 158 dmg 2.10 speed
62.6 DPS
+35 Str
+15 Sta
+10 Fire Resistance
Requires Level 60
Equip: Improves your chance to get a critical strike by 1%.

Plans: Black Amnesty
Requires Blacksmithing (300)
Requires Weaponsmith
One-Hand Dagger
53 - 100 dmg 1.60 speed
47.8 DPS
Requires level 60
Chance on hit: Reduce your threat to the current target.

Plans: Dark Iron Gauntlets
Requires Blacksmithing (300)
Requires Armorsmith
Hands Plate
495 Armor
+18 Sta
+12 Agi
+28 Fire Resistance
Requires Level 60

Plans: Dark Iron Leggings
Requires Blacksmithing (300)
Requires Armorsmith
Legs Plate
778 Armor
+14 Sta
+30 Fire Resistance
Requires Level 55

Plans: Fiery Chain Shoulders
Requires Blacksmithing (300)
Requires Armorsmith
Shoulder Mail
299 Armor
+10 Sta
+14 Int
+25 Fire Resistance
Requires Level 57

Exalted
~~~~~~~

Plans: Blackguard
Requires Blacksmithing (300)
Requires Master Swordsmith
One-Hand Sword
65 - 121 dmg 1.80 speed
51.7 DPS
+9 Sta
Requires Level 60
Equip: Increases your chance to parry an attack by 1%.

Plans: Dark Iron Boots
Requires Blacksmithing (300)
Requires Armorsmith
Feet Plate
664 Armor
+28 Fire Resistance
<random enchantment>
Requires Level 60

Plans: Ebon Hand
Requires Blacksmithing (300)
Requires Master Hammersmith
One-Hand Mace
83 - 154 dmg 2.30 speed
51.5 DPS
+9 Sta
+7 Fire Resistance
Requires Level 60
Chance on hit: Sends a shadowy bolt at the enemy causing
125 to 275 Shadow Damage.

Plans: Nightfall
Requires Blacksmithing (300)
Requires Master Axesmith
Two-Hand Axe
171 - 258 dmg 3.20 speed
67.0 DPS
Requires Level 60
Chance on hit: Reduces enemy's spell resistances by 60 for 5 sec.

Plans: Sulfuron Hammer
Requires Blacksmithing (300)
Requires you to hand in a Sulfuron Ingot to recieve
Two-Hand Mace
176 - 295 dmg 3.70 speed
63.6 DPS
Requires Level 60
Chance on hit: Hurls a fiery ball that causes 83 to 101 Fire damage and an
additional 16 damage over 8 sec.



----------------
{Timbermaw Hold}
----------------

These are the Furbolgs located in the tunnel between Felwood, Moonglade, and Winterspring. They are also scattered around Azshara. They have some pretty decent rewards for enchanters, but the only real way to get the reputation is
to kill a ton of Furbolgs.

You can get Deadwood Headdress Feathers off of any of the Deadwood Furbolgs in Felwood. You must first complete the Deadwood of the North quest from Grazle, located right outside their cave in the northeastern part of Felwood, before you can pick them up. You can then hand in 5 of these to Grazle. Each turn in gives 50 reputation. This is a level 55 quest.

You can also get Winterfall Spirit Beads from Winterfall Furbolgs in Everlook. You need to complete the Winterfall Activity quest from Salfa, who is right next to their cave in western Winterspring, before you can get the beads. You can turn 5 of these in to Salfa. Each turn in gives 50 reputation. This is a level 56 quest.

Once you get up to Friendly, Meilosh will offer one quest (or two, if you are a high level tailor) to hand in 30 runecloth for one, and 2 mooncloth for the other. Each one gives 100 reputation as well as some item rewards, one of which is the Mooncloth Boots pattern from the mooncloth quest. You can find him in their little cave between Felwood and Winterspring. He is also where you get most of the items below from.

Gorn One Eye is the other Furbolg you are looking for to get your item rewards. He is about 5 yards away from Meilosh and he also starts the quest to get the Defender of the Timbermaw when you get up to Exalted.


Friendly
~~~~~~~~

Mooncloth Boots
Feet Cloth
55 Armor
+11 Sta
+14 Int
+13 Spi
Requires Level 51

Formula: Enchant 2H Weapon - Agility
Requires Enchanting (290)
Permanently enchant a two handed melee weapon to grant +25 Agility.

Pattern: Warbear Harness
Requires Leatherworking (275)
Requires Tribal Leatherworking
Chest Leather
158 Armor
+11 Str
+27 Sta
Requires Level 50

Recipe: Transmute Earth to Water
Requires Alchemy (275)
Transmute Essence of Earth into Essence of Water.


Honored
~~~~~~~

Furbolg Medicine Pouch
Off-Hand
+10 Sta
Use: Restores 100 health every 1 sec for 10 sec.

Furbolg Medicine Totem
Main Hand Mace
54 - 101 dmg 2.50 speed
31.0 DPS
+6 Sta
+6 Spi

Formula: Enchant Weapon - Agility
Requires Enchanting (290)
Permanently enchant a melee weapon to grant +15 Agility.

Pattern: Wisdom of the Timbermaw
Requires Tailoring (290)
Waist Cloth
46 Armor
+21 Int
Requires Level 53
Equip: Restores 4 mana per 5 sec

Pattern: Might of the Timbermaw
Requires Leatherworking 290
Waist Leather
93 Armor
+21 Str
+9 Sta
Requires Level 53

Pattern: Warbear Woolies
Requires Leatherworking (285)
Requires Tribal Leatherworking
Legs Leather
142 Armor
+28 Str
+12 Sta
Requires Level 52

Plans: Heavy Timbermaw Belt
Requires Blacksmithing (290)
Waist Mail
193 Armor
+9 Sta
Requires Level 53
Equip: +42 Attack Power.


Revered
~~~~~~~

Pattern: Mantle of the Timbermaw
Requires Tailoring (300)
Shoulder Cloth
68 Armor
21 Int
Requires Level 59
Equip: Restores 6 mana per 5 sec.

Pattern: Timbermaw Brawlers
Requires Leatherworking (300)
Hands Leather
112 Armor
23 Str
10 Sta
Requires Level 59

Plans: Heavy Timbermaw Boots
Requires Blacksmithing (300)
Feet Mail
258 Armor
+23 Sta
Requires Level 59
Equip: +20 Attack Power.


Exalted
~~~~~~~

Defender of the Timbermaw
Trinket
Use: Calls forth a Timbermaw Ancestor to fight at your side and heal you.



-----------------
{Wildhammer Clan}
-----------------

This is the Alliance town in Hinterlands. It is in the northwest area of the zone.

They have very few quests, but they also have a repeatable one. It is to turn in Troll Necklaces, and any Troll in the zone can drop them. This is a level 45 quest.

You can also kill any of the Trolls in Arathi Highland or The Hinterlands to get some reputation.

The problem, of course, is that they have no purpose. They have no rewards at all for the reputation, so it is useless to gain it with them.



----------------------
{Wintersaber Trainers}
----------------------

There is only one guy of this faction, and he is located on the northern part of Winterspring on Wintersaber Rock. If you want a unique epic mount that takes longer to get then going from 1-60, this is the faction for you! The goal is to get up to Exalted with them.

The first quest he gives is to go out and get 5 Shardtooth and 5 Chillwind Meat. They are an uncommon drop from the various Bears and Chimera of the zone, but the higher level ones have a better chance to drop them. Each turn in gives 50 reputation and is level 60. Your goal is to get half way through Neutral with this quest.

The next quest starts at half way through Neutral. You need to go down and kill some of the Winterfall Furbolgs over in the camp a bit northeast of Everlook. This quest also gives 50 reputation per turn in, but it is much much faster to do than the previous one. This quest is also level 60.

The last quest can be done starting at Honored. You must go to the southern part of the zone and kill the elite Giants in the gorge before the Demons. This quest takes way too much time to complete for the same 50 reputation reward, so just ignore it and do the Furbolg one. If you guessed this quest is level 60, you are correct.

The reward is the Wintersaber Mount. It is an epic mount with a unique skin from all the other epic saber mounts in the game. It still costs the same 1000g base to buy (will be at most 900g from being Honored). However, you do need Tiger Riding to be able to ride this mount, so that means being a Night Elf or getting to Exalted with Darnassus as well.



----------------
{Zandalar Tribe}
----------------

This is a neutral Troll tribe located on an island in the very north western part of Stranglethorn Vale, called Yojamba Island. All their quests have to do with the 20-man instance, Zul'Gurub.

All of the trash mobs in Zul'Gurub give out 4 reputation per kill except the speakers who give 15 reputation. All the bosses give 100 reputation except Bloodlord and Jin'Do who both give 200 reputation, and Hakkar who gives 400 reputation. The mobs in this area are special and give reputation all the way to Exalted.

The only repeatable quests they have is to destroy the various coins and bijous that are relatively common drops in Zul'Gurub. To do this, walk up to the altar on their island and right click the bijous. For the coins, just give them to the troll outside the temple. You get 25 reputation and a Zandalar Honor Token (worth 50 reputation) for handing in three coins. You get 75 reputation and a Zandalar Honor Token for destroying a Bijou. Both these quests are level 61.

As a small bonus, the quests that give you your rewards also give out a bit of reputation. Your head/leg enchants give 200 reputation and are level 60 quests.

Most of the items below are bought from Rin'wosho the Trader, who is in the hut on. However, the class specific items are done through quests. The three armor pieces require you to hand in a Primal Hakkari piece to a troll on their island (every class speaks to a different troll). The trinket requires you to get a voodoo doll of your class and combine it with the items it lists (all optional bosses of Zul'Gurub). You can also get a necklace with them from the same guy at the different reputation levels, starting at Friendly, but only the one at Exalted will be listed below. These also form a set for your class.
Lasty each class gets an enchant at Friendly which requires a voodoo doll of your class and a Primal Hakkari Idol from Zanza the Restless inside of ZG. You can also get the nature resist enchant from him as well for a completed Dire Maul libram.

Some of the rewards require you to hand in the Zandalar Honor Tokens. You need to hand in one for every ten Essence Mango. One is also needed for the Sheen of Zanza, Spirit of Zanza, or Swiftness of Zanza. Lastly, you need 15 of the tokens to get the Zandalar Signet of Might, the Zandalar Signet of Mojo, or the Zandalar Signet of Serenity.


Neutral
~~~~~~~

Gri'lek's Charm of Might
Trinket
Classes: Warrior
Requires Level 60
Use: Instantly increases your rage by 30.

Gri'lek's Charm of Valor
Trinket
Classes: Paladin
Requires Level 60
Use: Increases the critical hit chance of Holy spells by 10% for 15 sec.

Hazza'rah's Charm of Destruction
Trinket
Classes: Warlock
Requires Level 60
Use: Increases the crtical chance of your Destrction spells by 10% for 20 sec.

Hazza'rah's Charm of Healing
Trinket
Classes: Priest
Requires Level 60
Use: Reduces the casting time of your Greater Heal spells by 40% and reduces
the mana cost of your healing spells by 5% for 15 sec.

Hazza'rah's Charm of Magic
Trinket
Classes: Mage
Requires Level 60
Use: Increases the critical hit chance of your Arcane spells by 5% and
increases the critical hit damage of your Arcane spells by 50% for 20 sec.

Renataki's Charm of Beasts
Trinket
Classes: Hunter
Requires Level 60
Use: Instantly clears the cooldowns of Aimed Shot, Multishot, Volley, and
Arcane Shot.

Renatki's Charm of Trikcery
Trinket
Classes: Rogue
Requires Level 60
Use: Instantly increases your energy by 60.

Wushoolay's Charm of Nature
Trinket
Classes: Druid
Requires Level 60
Use: Reduces the casting time of your Healing Touch spell by 40% and reduces
the mana cost of your healing spells by 5% for 15 sec.

Wushoolay's Charm of Spirits
Trinket
Classes: Shaman
Requires Level 60
Use: Increases the damage dealt by your Lightning Shield spell by 100% for
20 sec.


Friendly
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Animist's Caress
Classes: Druid
Requires Level 60
Use: Permanently adds 10 Stamina, 10 Intellect, and increases healing by up to
24 to a leg or head slot item.

Death's Embrace
Classes: Rogue
Requires L