AoCmod
07-18-2008, 09:24
Yesterday's Age of Conan patch was one of the better ones we've seen in recent times, but it did bring back an old tradition: a longish list of changes that were not mentioned in the official patch notes. However, rather than this list being full of stealth nerfs, it just looks like a lot of things broke in the latest update. Some of the bigger concerns have been: the abusing of combos (http://forums.ageofconan.com/showpost.php?p=1600000&postcount=65) now that you can cancel them out and still do damage (leading to no cooldowns on stuns, knockbacks, etc.); and players sometimes becoming invisible to others.
Thankfully, Funcom has been on the ball with these two larger issues and have issued a hotfix (http://forums-eu.ageofconan.com/showthread.php?p=762997#post762997) to the live servers. This is all that the hotfix purports to do though, so read through the undocumented patch changes (http://forums.ageofconan.com/showthread.php?t=135910) list on the forums to see what else was introduced. There's at least one good thing on the list, too -- specific crafting merchants can now be found in guild cities.
Source (http://forums.ageofconan.com/showthread.php?t=135910)
[via Massively]
Thankfully, Funcom has been on the ball with these two larger issues and have issued a hotfix (http://forums-eu.ageofconan.com/showthread.php?p=762997#post762997) to the live servers. This is all that the hotfix purports to do though, so read through the undocumented patch changes (http://forums.ageofconan.com/showthread.php?t=135910) list on the forums to see what else was introduced. There's at least one good thing on the list, too -- specific crafting merchants can now be found in guild cities.
Source (http://forums.ageofconan.com/showthread.php?t=135910)
[via Massively]