MMOpwn
07-18-2008, 12:28
With new talents and spells for all the other classes having come to light (http://wotlk.wowhead.com/?talent) by now, it would be easy to understand if Paladins and Hunters were feeling a little bit left out. I don't have talent trees or anything to share with you right now, but I do at least have a few tidbits that appeared (http://deathknight.info/2008/07/want-some-official-alpha-forums-hunter-paladin-and-dk-info/) in the official Wrath of the Lich King Alpha forums yesterday:
Hunters:
Loyalty is being removed for pets, though you will still have to feed them to keep them happy.
They're looking at pet stat scaling, especially in PvP, and particularly resilience; they want pets to be killable if that's what other players want to do. The idea is to make you, the Hunter, strike a balance between damage and mitigation for your pet.
There will be new abilities in the pet talents, including "some that will make it less painful when your pet dies just a few moments into a fight."
They want all pet families to be viable (Wryxian mentioned specifically turtles; they should have more DPS now while still having powerful defensive abilities).
New pets will only need to gain a maximum of five levels, implying that if you're level 80 and tame a level 17, it instantly becomes level 75.
Paladins: The devs recognize that Holy is at a bit of a weak point right now relative to the other healing classes. The goal is for Holy Paladins to be powerful single target healers: they should be tank healers, or be able to spot-heal a low-health target "super fast." They're working on building "mechanics that don't make running fights so punishing," as well as new talents and skills.
There's also a note for Death Knights: Death and Decay and Army of the Dead are feeling too similar, both being long-cooldown AoE abilities. To remedy this, Army of the Dead is going to become an emergency button (Wryxian compares it to Retaliation (http://www.wowhead.com/?spell=20230) or Recklessness (http://www.wowhead.com/?spell=1719)), while Death and Decay is having its cooldown lowered to let it become more part of your normal spell rotation.
[via DeathKnight.info (http://deathknight.info/2008/07/want-some-official-alpha-forums-hunter-paladin-and-dk-info/)]
Hunters:
Loyalty is being removed for pets, though you will still have to feed them to keep them happy.
They're looking at pet stat scaling, especially in PvP, and particularly resilience; they want pets to be killable if that's what other players want to do. The idea is to make you, the Hunter, strike a balance between damage and mitigation for your pet.
There will be new abilities in the pet talents, including "some that will make it less painful when your pet dies just a few moments into a fight."
They want all pet families to be viable (Wryxian mentioned specifically turtles; they should have more DPS now while still having powerful defensive abilities).
New pets will only need to gain a maximum of five levels, implying that if you're level 80 and tame a level 17, it instantly becomes level 75.
Paladins: The devs recognize that Holy is at a bit of a weak point right now relative to the other healing classes. The goal is for Holy Paladins to be powerful single target healers: they should be tank healers, or be able to spot-heal a low-health target "super fast." They're working on building "mechanics that don't make running fights so punishing," as well as new talents and skills.
There's also a note for Death Knights: Death and Decay and Army of the Dead are feeling too similar, both being long-cooldown AoE abilities. To remedy this, Army of the Dead is going to become an emergency button (Wryxian compares it to Retaliation (http://www.wowhead.com/?spell=20230) or Recklessness (http://www.wowhead.com/?spell=1719)), while Death and Decay is having its cooldown lowered to let it become more part of your normal spell rotation.
[via DeathKnight.info (http://deathknight.info/2008/07/want-some-official-alpha-forums-hunter-paladin-and-dk-info/)]